Elite Immortals
Each man fights with the fervour and strength of ten thousand.The 'Ten Thousand Immortals' were a military force of elite soldiers whose history can be traced from the Sassanid Empire back to the Archaemenid Empire that ruled prior to Alexander the Great's conquest of the east. They were so named for always numbering exactly ten thousand - if any man died or fell ill, he was immediately replaced; in this way the unit never 'died' - it was immortal. They fought famously at the Battle of Thermopylae, flanking the redoubtable Spartans and ultimately securing victory. Although disappearing with the Archaemenids, the Immortals were revived under the Sassanids as an elite corps of honour guards, with the finest armour and weapons of their entire military, and adorned in fine livery to demonstrate their prestige.
Unit Name Elite Immortals |
Main Unit Key att_est_elite_immortals |
Land Unit Key att_est_elite_immortals |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 500 |
90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 35 |
Rate of Fire 7 |
Ammunition 2 |
Melee Attack 35 |
32 |
├ Melee Weapon att_spear_heavy |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 30 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 35 |
35 |
├ Base Defence 35 |
├ Shield att_tower |
└ Shield Defence 0 |
77 |
├ Armour att_scale |
├ Armour Defence 27 |
└ Shield Armour 50 |
115 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 10 |
Morale 54 |
Abilities
Elite Immortals- Square
The unit moves into a close square formation. Note that it cannot move whilst this ability is active. - Unbreakable
The unit's morale cannot be broken for an extended period of time.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |