Desert Mounted Skirmishers
In the vastness of the desert, the speed to be everywhere at once can be decisive.Skirmishers harass the enemy, never giving them pause to regroup or breathe. Successful skirmish forces were often used to pin an enemy down whilst the vanguard prepared for the decisive attack. Eastern armies primarily employed skirmish cavalry, born of and entirely suited to the terrain upon which they fought and their cavalry-heavy structure. The javelin was an oft-used weapon for skirmishers, particularly from horseback. A rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blind to an infantry bulwark bearing down upon them.
Unit Name Desert Mounted Skirmishers |
Main Unit Key att_des_desert_mounted_skirmishers |
Land Unit Key att_des_desert_mounted_skirmishers |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 450 |
Recruitment Cost 350 |
Upkeep Cost 225 |
90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 30 |
Rate of Fire 6 |
Ammunition 10 |
Melee Attack 10 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 10 |
35 |
├ Base Defence 5 |
├ Shield att_round_small |
└ Shield Defence 30 |
8 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 5 |
188 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
├ Bonus Hit Points 3 |
├ Mount att_des_desert_mounted_skirmishers_horse |
├ Mount Entity att_horse_very_light |
└ Mount Health 110 |
Morale 34 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |