

Righdamhna
The future kings of men must be harder than others.‘Tanistry’ was the system used to organise inheritance of land and titles in Celtic Ireland and Scotland. The ‘Tanist’ of a clan was heir to the chieftain or king, chosen from one of several ‘righdamnhna’ - literally “those of kingly material” – candidates for the throne whose eligibility was based on sharing the same great-grandfather. The Tanist was elected for life by a full assembly of the clan heads, and automatically became ruler upon the death or disqualification of the current incumbent. This meant that the ruler wouldn’t necessarily be the son of his predecessor, but would at least be his brother, nephew or cousin. Of course, this sort of system encouraged politicking, and much blood was shed from kingly ambitions as a result.
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Unit Name Righdamhna |
Main Unit Key att_cel_tanist |
Land Unit Key att_cel_tanist |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 475 |
Missile Damage 100 |
├ Missile Weapon att_celtic_javellin |
├ Projectile att_javelin_heavy_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 50 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 80 |
Reload 60 |
Rate of Fire 9 |
Ammunition 13 |
Melee Attack 15 |
Melee Damage 25 |
├ Melee Weapon att_spear_short |
├ Melee Base Damage 20 |
├ Armour-piercing Damage 5 |
├ Armour Piercing No |
├ Attack Against Cavalry 10 |
├ Attack Against Elephants 10 |
└ Attack Against Infantry 0 |
Charge Bonus 60 |
Melee Defence 15 |
├ Base Defence 10 |
├ Shield att_round_large |
└ Shield Defence 5 |
Armour 60 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 37 |
Health 115 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 10 |
Morale 54 |
Abilities
Righdamhna- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Snipe
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Grand Campaign |