

Viking Captain
Aegir smiles upon this man and all his endeavours.The group of Norsemen who became known as ‘Vikings’ referred specifically to the seafarers who raided those lands bordering the North Sea, particularly the sparsely-defended Britannic coasts. Vikings were not just raiders, however, they also created a thriving trading economy, facilitated by their excellent shipbuilding and sailing skills. Their characteristic ‘longships’ enabled them to extend their reach as far afield as Russia, Ireland, and even Greenland. There is also evidence that later in the Dark Ages Viking explorers discovered America, several centuries before Christopher Columbus claimed it for Spain. On the battlefield, Vikings generally used the traditional barbarian charge as part of their raiding tactics – striking hard and fast before melting away again as quickly as they appeared.
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Unit Name Viking Captain |
Main Unit Key att_nor_viking_captain |
Land Unit Key att_nor_viking_captain |
Naval Unit Key att_lon_heavy_tra_nor |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 775 |
Recruitment Cost 775 |
Upkeep Cost 390 |
Missile Damage 75 |
├ Missile Weapon att_axe_throw_precursor |
├ Projectile att_axe_throw_precursor_normal |
├ Missile Damage 0 |
├ Missile Ap Damage 75 |
└ Base Reload Time 4 |
Accuracy 0 |
Range 50 |
Reload 25 |
Rate of Fire 20 |
Ammunition 2 |
Melee Attack 32 |
Melee Damage 32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 22 |
Melee Defence 47 |
├ Base Defence 32 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 45 |
├ Armour att_mail_heavy |
├ Armour Defence 30 |
└ Shield Armour 15 |
Health 149 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 59 |
Morale 54 |
Abilities
Viking Captain- Shield Wall
The unit moves into a close formation and raises shields. - Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |