Royal Persian Archers
Their arrows fly forth in the name of the king.Massed in large numbers, eastern archers could inflict heavy casualties, and the composite bows they carried afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or ‘self’ bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina, it demanded respect, care and attention to use well. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.
Unit Name Royal Persian Archers |
Main Unit Key att_est_royal_persian_archers |
Land Unit Key att_est_royal_persian_archers |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 825 |
Recruitment Cost 825 |
Upkeep Cost 495 |
49 |
├ Missile Weapon att_bow_composite_elite |
├ Projectile att_arrow_composite_elite_normal |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 60 |
Rate of Fire 9 |
Ammunition 19 |
Melee Attack 29 |
25 |
├ Melee Weapon att_mace |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 20 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 10 |
40 |
├ Base Defence 10 |
├ Shield att_round_small |
└ Shield Defence 30 |
28 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 5 |
100 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 10 |
Morale 51 |
Abilities
Royal Persian Archers- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |