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Mercenaries
Use these fast and nimble craft to hit-and-run against missile ships, but try and avoid getting caught in a boarding action.
Ramming Ship | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_ram) Strike Liburnian - Mercenary Germanic Light Boatmen A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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20 | 220 | 220 | 125 | 1800 | 6 | 48 | 32 | 33 | 20 | 40 | 97 | 32 | ||||||
2 |
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_spike) Assault Liburnian - Mercenary Germanic Light Boatmen The sea will claim any man it deems unworthy… Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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36 | 275 | 275 | 160 | 2200 | 6 | 48 | 32 | 33 | 20 | 40 | 97 | 32 | ||||||
3 |
Light Ship / Ramming Ship / (att_shp_merc_van_boatmen_lib_light_ram) Strike Liburnian - Mercenary Vandal Light Boatmen A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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20 | 220 | 160 | 125 | 1800 | 6 | 47 | 32 | 32 | 17 | 40 | 95 | 34 |
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