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HomeHome / Total War: Attila / Republic of Venice (Age of Charlemagne) / Units / Missile Infantry
Republic of Venice (Age of Charlemagne) Republic of Venice (Age of Charlemagne) Units

Missile Infantry


Long range units who provide support for melee units, but are themselves very weak in close combat.

Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Archers
Missile Infantry / Missile Infantry / (cha_byz_archers)
Archers
Volleys of arrows remove the slowest from the fight before the charge.
160 150 150 45 49 150 6 14 7 9 2 2 10 100 28
2
160 Armoured Archers
Missile Infantry / Missile Infantry / (cha_byz_armoured_archers)
Armoured Archers
Their armour means these archers can both send volleys and withstand them.
160 200 200 60 49 150 6 15 7 9 2 2 46 100 28
3
160 Skirmishers
Missile Infantry / Missile Infantry / (cha_byz_skirm)
Skirmishers
Lightly-armoured javelineers, perfect for screening an army's movements or harassing enemies.
160 130 130 39 70 80 7 5 7 9 2 22 6 100 26