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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Technologies / Feudalism
Feudalism Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Civil Tier 14

Feudalism

The loyal warrior is granted land in return for his continued service.

With the collapse of the Roman Empire, the Europe of the Middle Ages evolved the Roman villa system into three elements; the feudal system, manorialism and serfdom. Feudalism divided the king's land into territories (or 'fiefs'), which were ruled by vassals in his name. Most of the land in Carolingian Europe was held 'allodially', meaning the vassal was vested with total control and (importantly) defence of the land in the name of the king. Manorialism legitimised the power they had, as the manor became the centre of local legal and economic authority. The lord of the manor became the most important local figure, his subjects tasked with working the land surrounding his castle. At the bottom of this system (often represented by a triangle with the king at the apex) were the serfs, who were made to work in a system only slightly removed from slavery. The serfs farmed for their own gain, but owed their masters a share of the produce that was grown. They were totally dependant on the lord's land to work, and were legally bound never to leave his service.

Feudalism

Node Set

Civil Tier 14

research_points

0

cost_per_round

0

Effects

Loyalty: +2 (faction_to_character_own_unseen)
Public order: +2 from bureaucratic reforms (faction_to_province_own_unseen)
Imperium: +35 Imperium points (faction_to_force_own_unseen)
Requires
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Enables
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