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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Technologies / Open Markets
Open Markets Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Civil Tier 10

Open Markets

All life, and everything you could possibly want to buy, can be found here at the marketplace.

Eventually, no matter where they came from, goods had to end up at market in order to be sold. As such, markets sprang up close to natural harbours, and where rivers forked or roads met - and naturally settlements followed. Although the marketplaces themselves became semi-permanent spaces, what was sold very much depended on what was available in quantity, what could be transported, or what caught the eye of a particular trader at a particular time. At this point in history, and somewhat unsurprisingly, supply and demand operated only in the most basic of forms. Bearing in mind the time and distances involved, and knowledge of the outside world required, there was no guarantee that what a customer wanted would be available next time, or indeed that either party would be present or even still alive when the next market was held. Gradually, over time, settlements grew up around markets as it made sense to live close to your means of income.

Open Markets

Node Set

Civil Tier 10

research_points

0

cost_per_round

0

Effects

Wealth: +10% from commercial buildings (faction_to_region_own_unseen)
Requires
Requires Technologies Trade NetworksTrade Networks
Enables
Enables Buildings Master Cloth MakerMaster Cloth Maker
WineryWinery
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