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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Technologies / Siege Masters
Siege Masters Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Military Tier 10

Siege Masters

It takes more than superior numbers to force a surrender.

Sieges in the Dark and early Middle Ages were varied affairs - they either ended in a short, bloody battle, or settled into protracted situations of more devious strategies and classic blockade warfare. For the defenders, they were often secure in the knowledge that an enemy assault on the walls would be easy for them to repel. On the other hand, attackers knew that starving out the defenders may take time but would likely result in ultimate victory. However, it was only after increased contact with the enemy that they truly learned. Roman siege techniques, and the technology that went with them, took hold elsewhere as the art of urban warfare developed. Many powers kept secret supply networks and vast stores of food in preparation for drawn-out assaults. Much of this went unnoticed, allowing their armies to outlast the enemy on each occasion.

Siege Masters

Node Set

Military Tier 10

research_points

0

cost_per_round

0

Effects

Enables construction of heavy siege engines (faction_to_force_own_unseen)
Requires
Requires Technologies Siege StoresSiege Stores
Enables
Enables Technologies Citizens' DefenceCitizens' Defence
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