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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Technologies / Call to Arms
Call to Arms Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Military Tier 1

Call to Arms

When war breaks out, all must answer the king's call.

If the collapse of the Roman Empire made one thing clear, it was that life would never – could never – be the same as it had been for centuries prior. The barbarian kingdoms that swept away Rome's remnants assumed much of its workable infrastructure, particularly that relating to the organisation of the armed forces. By offering status – and maybe, eventually, power – via conscription into in the army, loyalty could be secured. The kingdoms of the late Dark and early Middle Ages were still very much warrior societies at heart, and therefore membership of the warrior class was something to aspire to. Members were obligated to fight for the king and provide troops from their own retinues whenever he called them to do so. In return, they were given lands and titles under the proviso that they enforced the king's laws and offered protection to the peasants who worked their lands. In real terms, this was a license to behave in almost any way the vassals liked - they had the weapons and the training to make any point they so chose; the serfs, on the other hand, had none of those things, and therefore no chance to rise up and change their situation.

Call to Arms

Node Set

Military Tier 1

research_points

0

cost_per_round

0

Effects

No Effect
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