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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Technologies / Militia
Militia Avars (Age of Charlemagne)Avars (Age of Charlemagne) Military Tier 4

Militia

In the war to come everyone must fight, be he farmer, baker or mason.

In their original form, militias were simply warriors who adhered to the principles of combat. However, over time they evolved from their Roman roots to mean part-time military forces used for the defence of cities or towns. Before the centralisation of government and the military in the later Middle Ages, noblemen from individual provinces were responsible for fielding troops during wartime, and also the militias that remained behind. The Emirate armies of Cordoba relied on Berber and Andalusian natives for their militias - the veterans of the Syrian garrisons were better suited to forming the core of the emir's standing armies. The Anglo-Saxon system of 'fyrd' and 'select' recruitment perfectly encapsulates the notion of armies and militias during this period - those who did not get drafted into the army to fight their king's wars stayed behind to make their villages safe. Redoubts were strengthened, militias formed, and barricades erected so settlements were fully prepared should the war come to them.

Militia

Node Set

Military Tier 4

research_points

0

cost_per_round

0

Effects

No Effect
Requires
Requires Technologies LogisticsLogistics
Enables
Enables Technologies Improved Siege EnginesImproved Siege Engines
Enables Buildings Garrison EncampmentGarrison Encampment
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