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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Technologies / Money Control
Money Control Avars (Age of Charlemagne)Avars (Age of Charlemagne) Civil Tier 12

Money Control

Purity, worth and value - all decided by those who rule, so commerce may be fairer... and taxes exact.

To the more pagan, some would say 'primitive', nations of Europe, the concept of money was far more fluid than was the case in the western, Christian kingdoms. Whilst coins were used, they were not valued as highly as goods themselves, which were often bartered or traded like for like. However, if you needed a cow, for instance, but had nothing to exchange, then precious metals and what was known as hacksilver (bits and pieces of random and broken silver regarded to be as good as bullion), could be traded instead. Many Viking treasure hordes found over the years have revealed stores of hacksilver. This is probably because silver was extremely valuable and therefore could only be traded for the most precious and desirable of commodities (large animals, parcels of land, etc.). As the Vikings came into contact with other nations, such as the Franks and Anglo-Saxons, they were exposed to minted coins for the first time and saw the propaganda value of controlling the flow of money and stamping the king's head upon each and every coin.

Money Control

Node Set

Civil Tier 12

research_points

0

cost_per_round

0

Effects

No Effect
Requires
Requires Technologies Royal MintingRoyal Minting
Enables
Enables Technologies FeudalismFeudalism
Enables Buildings Deep Gold MineDeep Gold Mine
TreasuryTreasury
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