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Celtic Warrior Culture CaledoniansCaledonians Military Tier 13

Celtic Warrior Culture

Heroism is all. Nothing else is of any consequence.

Battle was an integral part of Celtic culture in the ancient world. Tribes frequently fought the neighbouring Germanic, Nordic, and nomadic peoples, each other, the Greeks and, above all others, the expansionist, imperialist Romans. Amongst themselves, Celtic tribes fought on a much smaller scale - attacks typically consisting of brief raids conducted by the elite of the warrior class or two nominated champions facing off in single combat. Neighbouring, rival tribes raided each other’s territory almost as sport, rather than as a serious, organised attempt to expand their boundaries. For the would-be warrior displays of personal bravery were the only guaranteed route to glory and status within the tribe. Fighting skills were learned from a very young age through hunting and then honed on raids from the age of fourteen upward. Nobles could use this opportunity to attract followers to form a warband of their own, whereas members of the free warrior class had to impress an established band to secure a place for themselves. The typical tribal fighting style eschewed the ordered, tactical combat of the civilised peoples in favour of the heroic charge, repeated by a warband until its enemy was routed from the field or their own numbers became too few – whichever happened first.

Celtic Warrior Culture

Node Set

Military Tier 13

research_points

0

cost_per_round

0

Effects

Recruitment cost: -5% for non-mercenary units (all forces)
Replenishment: +3% (all forces)
Unit experience: +1 for all recruits (faction_to_character_own_unseen)
Looting income: +10% (faction_to_force_own_unseen)
Growth: +15 growth from razing settlements when hording. (faction_to_faction_own_unseen)
Requires
Requires Technologies Elite Military ClassElite Military Class Weapon MasteryWeapon Mastery Furor CelticaFuror Celtica
Enables
Enables Technologies Unified MilitaryUnified Military
Enables Units Upgrade Celtic ArchersCeltic Archers Cost 125 Upgrade To Elite Highland ArchersElite Highland Archers
Celtic Axe BandCeltic Axe Band Cost 163 Upgrade To Pictish AxemenPictish Axemen
Celtic Axe WarriorsCeltic Axe Warriors Cost 163 Upgrade To Pictish AxemenPictish Axemen
Ebdani Cavalry RaidersEbdani Cavalry Raiders Cost 231 Upgrade To Chosen RaidersChosen Raiders
Ebdani RaidersEbdani Raiders Cost 238 Upgrade To RighdamhnaRighdamhna
Highland ArchersHighland Archers Cost 125 Upgrade To Elite Highland ArchersElite Highland Archers
KernsKerns Cost 238 Upgrade To RighdamhnaRighdamhna
Artillery Currach - Celtic Artillery CrewArtillery Currach - Celtic Artillery Crew Cost 94 Upgrade To Battery Currach - Celtic Artillery CrewBattery Currach - Celtic Artillery Crew
Coracle - Celtic Bow MaraudersCoracle - Celtic Bow Marauders Cost 81 Upgrade To Coracle - Elite Highland Bowman MaraudersCoracle - Elite Highland Bowman Marauders
Long Fhada - Chosen Celtic MaraudersLong Fhada - Chosen Celtic Marauders Cost 144 Upgrade To Long Fhada - Pictish Berserker MaraudersLong Fhada - Pictish Berserker Marauders
Irish Galley - Celtic Heavy MaraudersIrish Galley - Celtic Heavy Marauders Cost 88 Upgrade To Irish Galley - Ebdani Heavy MaraudersIrish Galley - Ebdani Heavy Marauders
Coracle - Highland Archer MaraudersCoracle - Highland Archer Marauders Cost 81 Upgrade To Coracle - Elite Highland Bowman MaraudersCoracle - Elite Highland Bowman Marauders
Irish Galley - Celtic Light MaraudersIrish Galley - Celtic Light Marauders Cost 88 Upgrade To Irish Galley - Ebdani Heavy MaraudersIrish Galley - Ebdani Heavy Marauders
Long Fhada - Celtic MaraudersLong Fhada - Celtic Marauders Cost 125 Upgrade To Long Fhada - Celtic Berserker MaraudersLong Fhada - Celtic Berserker Marauders
Enables Buildings Military PortMilitary Port
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