Celtic Warrior Culture
Heroism is all. Nothing else is of any consequence.Battle was an integral part of Celtic culture in the ancient world. Tribes frequently fought the neighbouring Germanic, Nordic, and nomadic peoples, each other, the Greeks and, above all others, the expansionist, imperialist Romans. Amongst themselves, Celtic tribes fought on a much smaller scale - attacks typically consisting of brief raids conducted by the elite of the warrior class or two nominated champions facing off in single combat. Neighbouring, rival tribes raided each other’s territory almost as sport, rather than as a serious, organised attempt to expand their boundaries. For the would-be warrior displays of personal bravery were the only guaranteed route to glory and status within the tribe. Fighting skills were learned from a very young age through hunting and then honed on raids from the age of fourteen upward. Nobles could use this opportunity to attract followers to form a warband of their own, whereas members of the free warrior class had to impress an established band to secure a place for themselves. The typical tribal fighting style eschewed the ordered, tactical combat of the civilised peoples in favour of the heroic charge, repeated by a warband until its enemy was routed from the field or their own numbers became too few – whichever happened first.
Node Set Military Tier 13 |
research_points 0 |
cost_per_round 0 |
Effects
Recruitment cost: -5% for non-mercenary units (all forces)Replenishment: +3% (all forces)
Unit experience: +1 for all recruits (faction_to_character_own_unseen)
Looting income: +10% (faction_to_force_own_unseen)
Growth: +15 growth from razing settlements when hording. (faction_to_faction_own_unseen)
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Requires Technologies | Elite Military Class Weapon Mastery Furor Celtica |
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