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HomeHome / Total War: Attila / Slavic Rebels (Age of Charlemagne) / Buildings / Warrior's Hall
Warrior's Hall Slavic Rebels (Age of Charlemagne)Slavic Rebels (Age of Charlemagne) Mead Hall Level 2

Warrior's Hall

A warrior needs no more than a weapon and a roof over his head.

The mead hall was clearly a place of great importance within barbarian and Saxon tribes - archaeological evidence dates many of them to antiquity, and the epic poems of Beowulf and the Heimskringla (written between the 7th and 9th centuries AD) also make mention of them. As places of gathering for the tribes and warriors - particularly after great victories or bitter defeats - the halls became places of social and political significance. In Norse mythology, the paradise of Valhalla was an enormous feasting hall, to which half the warriors who died in glorious battle travelled in order to join Odin and feast in preparation for the great battle at Ragnarok.

Mead Hall

Mead Hall
Mead Hall
(cha_bld_mead_hall_1)
Mead Hall Level 0
Warrior's Hall
Warrior's Hall
(cha_bld_mead_hall_2)
Mead Hall Level 1
Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Mead Hall Level 2
Warrior's Hall

Building Name

Warrior's Hall

Level Name

cha_bld_mead_hall_2

Building Chain

Mead Hall

Building Level

2

Create Time

4

Create Cost

2000

Require Technology

Call to Arms
Call to Arms

Effects

Food consumption: -10 (region_to_region_own)
Public order: +4 (province_to_province_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)

Provides Garrison Army

160 Large Shields
Large Shields
(cha_slav_large_shields)
Spear Infantry
160 Skirmishers
Skirmishers
(cha_slav_skirm)
Missile Infantry
160 Slav Tribesmen
Slav Tribesmen
(cha_slav_tribesmen)
Melee Infantry
160 Slav Warriors
Slav Warriors
(cha_slav_warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Ambushers
Melee Infantry / Spear Infantry / (cha_slav_ambushers)
Ambushers
They appear out of thin air. They strike. They vanish. Only the corpses prove they were ever there.
160 350 350 22 32 32 47 10 100 45
2
160 Large Shields
Melee Infantry / Spear Infantry / (cha_slav_large_shields)
Large Shields
Large shields are useful when fighting more heavily-armoured opponents.
160 500 500 30 32 18 62 6 100 45
3
160 Skirmishers
Missile Infantry / Missile Infantry / (cha_slav_skirm)
Skirmishers
Everywhere and nowhere, emerging from hidden places and then melting back into the scenery.
160 180 180 70 80 7 5 7 9 2 42 6 100 28
4
160 Slav Tribesmen
Melee Infantry / Melee Infantry / (cha_slav_tribesmen)
Slav Tribesmen
They fight in their tribe's name, with axes, until death.
160 400 400 45 32 35 31 6 100 36
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