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HomeHome / Total War: Attila / Slavic Rebels (Age of Charlemagne) / Buildings / Small City
Small City Slavic Rebels (Age of Charlemagne)Slavic Rebels (Age of Charlemagne) City Level 2

Small City

The humble building blocks of greatness.

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

City

Ruined City
Ruined City
(cha_bld_city_ruin)
City Level 0
Small City
Small City
(cha_bld_city_1)
City Level 1
City
City
(cha_bld_city_2)
City Level 2
Trade City
Trade City
(cha_bld_city_3)
City Level 3
Long Hall
Long Hall
(cha_bld_long_hall_1)
City Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
City Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
City Level 3
Small City

Building Name

Small City

Level Name

cha_bld_city_1

Building Chain

City

Building Level

2

Create Time

2

Create Cost

2000

Effects

Wealth: +10% from commercial buildings (province_to_region_own)
Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)

Provides Garrison Army

160 Archers
Archers
(cha_slav_archers)
Missile Infantry
4 Bastion Onager
Bastion Onager
(cha_slav_onager_bastion)
Field Artillery
160 Spearmen
160 Spearmen
Spearmen
(cha_slav_spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Archers
Missile Infantry / Missile Infantry / (cha_slav_archers)
Archers
Archers are used to "soften up" the enemy before the charge.
160 200 200 38 150 4 14 7 9 2 2 6 100 26
2
80 Slav Raiders
Cavalry / Missile Cavalry / (cha_slav_raiders)
Slav Raiders
In an unpleasant world, to fight is to survive, to plunder is to live.
80 500 500 90 80 5 5 40 9 35 27 6 150 34
3
160 Spearmen
Melee Infantry / Spear Infantry / (cha_slav_spear)
Spearmen
"If it's a job to pull out the spear you've done well - though your opponent will not thank you for it."
160 200 200 27 32 26 52 10 100 34
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