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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Royal Household (Town) Buildings
Kingdom of the Danes (Age of Charlemagne) Kingdom of the Danes (Age of Charlemagne) Buildings

Royal Household (Town) Buildings




Royal Household (Town)

Chieftain's House
Chieftain's House
(att_bld_barbarian_civic_minor_chieftain_1_legendary)
Level 0
Chieftain's Hall
Chieftain's Hall
(att_bld_barbarian_civic_minor_chieftain_2_legendary)
Level 1
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Royal Household (Town)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Chieftain's House Royal Household (Town) Level 1
Chieftain's House
Everyone needs a place to gather to feel part of society.
3 2000 Wealth: 225 from culture (building_to_building_own)
Public order: +3 (province_to_province_own)
2 Chieftain's Hall Royal Household (Town) Level 2
Chieftain's Hall
Power is a curious thing. Invisible, yet must be seen to be believed.
4 3000 Wealth: 300 from culture (building_to_building_own)
Food consumption: -20 (region_to_region_own)
Public order: +7 (province_to_province_own)
3 Chieftain's Hold Royal Household (Town) Level 3
Chieftain's Hold
It is important for men to gather and share the joys of life.
5 5000 Enables agent recruitment: Champions (province_to_province_own)
Wealth: 500 from culture (building_to_building_own)
Food consumption: -50 (region_to_region_own)
Public order: +10 (province_to_province_own)
4 Chieftain's Keep Royal Household (Town) Level 4
Chieftain's Keep
A wise warlord keeps his strongest men about him at all times.
6 8000 Enables agent recruitment: Champions (province_to_province_own)
Wealth: 825 from culture (building_to_building_own)
Food consumption: -100 (region_to_region_own)
Unit experience: +1 for all recruits (province_to_province_own)
Public order: +13 (province_to_province_own)
Army recruitment capacity: +1 (province_to_province_own)
5 Chieftain's Castle Royal Household (Town) Level 5
Chieftain's Castle
"Step inside for your audience. Don't touch the mead horn. Or that skull…"
8 15000 Enables agent recruitment: Champions (province_to_province_own)
Maximum amount of active Champions increased by +1 (factionwide)
Wealth: 1500 from culture (building_to_building_own)
Food consumption: -150 (region_to_region_own)
Unit experience: +2 for all recruits (province_to_province_own)
Public order: +16 (province_to_province_own)
Public order: +1 from established authority (all provinces)
Army recruitment capacity: +2 (province_to_province_own)
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