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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Buildings / Fortified Town
Fortified Town Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Town Level 5

Fortified Town

Behind their walls, these people are the strength of an Empire.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. However, it was just as likely, if you walked a few paces in the wrong direction, that you would find a maze of twisting backstreets, cheek-by-jowl houses, and run-down slums, alehouses and whorehouses, all jostling for what little space there was within the walls.

Town

Ruined Village
Ruined Village
(att_bld_all_city_minor_ruins)
Town Level 0
Vicus
Vicus
(att_bld_roman_west_city_minor_generic_1)
Town Level 1
Colonia
Colonia
(att_bld_roman_west_city_minor_generic_2)
Town Level 2
Town
Town
(att_bld_roman_west_city_minor_generic_3)
Town Level 3
Fortified Town
Fortified Town
(att_bld_roman_west_city_minor_generic_4)
Town Level 4
Fortified Town

Building Name

Fortified Town

Level Name

att_bld_roman_west_city_minor_generic_4

Building Chain

Town

Building Level

5

Create Time

7

Create Cost

6000

Effects

Road Development: 40 (region_to_region_own)
Wealth: 300 from subsistence (building_to_building_own)
Food consumption: -80 (region_to_region_own)
Growth: +3 (province_to_province_own)
Public order: +3 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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