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Taifa of Badajoz (Age of Charlemagne) City Level 3
City
A respectable, growing hub of industrious endeavour.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.
City
Building Name City |
Level Name att_bld_eastern_sassanid_city_major_2 |
Building Chain City |
Building Level 3 |
Create Time 6 |
Create Cost 6000 |
Effects
Road Development: 20 (region_to_region_own)Wealth: 400 from subsistence (building_to_building_own)
Food consumption: -60 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +4 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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