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HomeHome / Total War: Attila / Taifa of Badajoz (Age of Charlemagne) / Buildings / City
City Taifa of Badajoz (Age of Charlemagne)Taifa of Badajoz (Age of Charlemagne) City Level 3

City

A respectable, growing hub of industrious endeavour.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

City

Ruined City
Ruined City
(att_bld_all_city_major_ruins)
City Level 0
Small City
Small City
(att_bld_eastern_sassanid_city_major_1)
City Level 1
City
City
(att_bld_eastern_sassanid_city_major_2)
City Level 2
Large City
Large City
(att_bld_eastern_sassanid_city_major_3)
City Level 3
Royal City
Royal City
(att_bld_eastern_sassanid_city_major_4)
City Level 4
City

Building Name

City

Level Name

att_bld_eastern_sassanid_city_major_2

Building Chain

City

Building Level

3

Create Time

6

Create Cost

6000

Effects

Road Development: 20 (region_to_region_own)
Wealth: 400 from subsistence (building_to_building_own)
Food consumption: -60 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +4 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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