Storehouse
The food has to go somewhere before eating, surely?Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.
City Sanitation
Building Name Storehouse |
Level Name bel_bld_roman_water_major_2 |
Building Chain City Sanitation |
Building Level 2 |
Create Time 4 |
Create Cost 3000 |
Effects
Food: +50 from reserves (region_to_region_own)Sanitation: +5 (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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