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HomeHome / Total War: Attila / Celtic Separatists / Buildings / Cattle Pound
Cattle Pound Celtic SeparatistsCeltic Separatists Farm Level 3

Cattle Pound

This is where the cows go. Until they are required.

The Celts, like many barbarian tribes throughout Europe, relied heavily on livestock to survive. Animal husbandry techniques flourished as tribes required a consistent, renewable means of sustenance. In the Celtic regions of Britannia and Hibernia, the clans practised 'transhumance' - movement between fertile regions as the climate changed. In Hibernia, this was known as 'booleying', and was a process of moving from lowland villages to more highland summer pastures - themselves known as 'booleys'. Likewise, in the highlands of Scotland, farmers took their livestock to the lowlands during the winter, then returned to the 'bothies' or 'shielings' during the warmer months.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Enclosure
Enclosure
(att_bld_celtic_farm_livestock_2)
Farm Level 1
Cattle Pound
Cattle Pound
(att_bld_celtic_farm_livestock_3)
Farm Level 2
Booley
Booley
(att_bld_celtic_farm_livestock_4)
Farm Level 3
Cattle Pound

Building Name

Cattle Pound

Level Name

att_bld_celtic_farm_livestock_3

Building Chain

Farm

Building Level

3

Create Time

4

Create Cost

2500

Require Technology

Community Property
Community Property

Effects

Wealth: 260 from animal husbandry (building_to_building_own)
Food: +115 from animal husbandry (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +4 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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