Spice Trading Port
The wonders of the world flow through this thriving port.The Silk Road was in almost continual use for 1,500 years, making it one of the longest running trade routes in history. The volume of highly-desirable oriental goods sent along the route reached its peak during the rule of the Roman emperors and tailed-off sharply following the Empire's collapse during the 5th century AD. In order to supply Roman demand, oriental traders established sea routes from China in addition to the busy land ones in order to save journey time and increase profits, navigating around south east Asia or over-land to India, then by sea to east Africa and the Egyptian Red Sea coast before finally crossing Egypt into the Mediterranean.
Spice Trading Port
Building Name Spice Trading Port |
Level Name att_bld_all_resources_port_spice_4 |
Building Chain Spice Trading Port |
Building Level 5 |
Create Time 8 |
Create Cost 8000 |
Require Technology New Aristocracy |
Effects
Road Development: 35 (region_to_region_own)Wealth: 825 from maritime commerce (building_to_building_own)
Public order: -6 (province_to_province_own)
Resource production: 160 spices (building_to_building_own)
Squalor: +6 (region_to_region_own)
Provides Garrison Army
(att_shp_ger_archers_lon_light)
Missile Ship
(att_shp_ger_bow_lon_light)
Missile Ship
(att_shp_ger_bowmen_lon_light)
Missile Ship
(att_shp_ger_light_marauders_lon_light)
Melee Ship
(att_shp_ger_marauders_lon_light)
Melee Ship
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / Ramming Ship / (att_shp_ger_boatment_lib_light_ram) Strike Liburnian - Germanic Light Boatmen A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
|||||||||||||||||
20 | 230 | 230 | 1800 | 6 | 48 | 32 | 33 | 20 | 40 | 97 | 34 | |||||||
2 |
Light Ship / Missile Ship / (att_shp_ger_bow_lon_light) Skeid Longship - Germanic Bow Marauders This ship and the men it bears are as strong as wind and tide. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
|||||||||||||||||
56 | 210 | 160 | 600 | 9 | 35 | 150 | 3 | 4 | 5 | 6 | 1 | 1 | 3 | 78 | 34 | |||
3 |
Light Ship / Melee Ship / (att_shp_ger_light_marauders_lon_light) Snekkja Longship - Germanic Light Marauders These small, swift vessels are the ideal tool for raiding. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
|||||||||||||||||
56 | 300 | 220 | 1800 | 7 | 24 | 32 | 10 | 44 | 25 | 118 | 34 |
|
|
|