City |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
City Level 1
Ruined City
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
|
1 |
0 |
Settlement has basic walls. (region_to_region_own)
|
|
|
2 |
 |
City Level 2
Church
The faithful gather to hear the Lord's word, and belong.
|
2 |
2000 |
Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +3 (province_to_province_own)
Public order: +1 (province_to_province_own_adjacent_food)
Settlement has basic walls. (region_to_region_own)
Religious influence: +2 Christianity (region_to_region_own)
Religious osmosis: +1 Christianity (province_to_province_own)
|
|
|
3 |
 |
City Level 2
Small City
The humble building blocks of greatness.
|
2 |
2000 |
Wealth: +10% from commercial buildings (province_to_region_own)
Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
|
|
|
4 |
 |
City Level 2
Court
The more important the lord, the bigger the smile.
|
2 |
2000 |
Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +2 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)
|
|
|
5 |
 |
City Level 3
City
A respectable, growing hub of industrious endeavour.
|
4 |
4000 |
Wealth: +20% from commercial buildings (province_to_region_own)
Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)
|
|
|
6 |
 |
City Level 3
Royal Court
Let the nobles gather to hear the words of their king!
|
4 |
4000 |
Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +4 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
|
|
|
7 |
 |
City Level 3
Abbey
The abbot is father to the community, spiritually speaking.
|
4 |
4000 |
Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +6 (province_to_province_own)
Public order: +2 (province_to_province_own_adjacent_food)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)
Religious influence: +4 Christianity (region_to_region_own)
Religious osmosis: +2 Christianity (province_to_province_own)
|
|
|
8 |
 |
City Level 4
Trade City
A beacon of culture and prosperity.
|
6 |
6000 |
Wealth: +30% from commercial buildings (province_to_region_own)
Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
|
|
|
9 |
 |
City Level 4
Palace
Amongst these hallowed halls, the real business of power is conducted.
|
6 |
6000 |
Food consumption: -100 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +15 Imperium points (faction_to_faction_own_unseen)
|
|
|
10 |
 |
City Level 4
Cathedral
Faith solidified, the cathedral spires stretch to the heavens.
|
6 |
6000 |
Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +9 (province_to_province_own)
Public order: +3 (province_to_province_own_adjacent_food)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
Religious influence: +6 Christianity (region_to_region_own)
Religious osmosis: +3 Christianity (province_to_province_own)
|
|
|