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Taifa of Badajoz (Age of Charlemagne) Buildings
City Buildings
City
City | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
City Level 1 Ruined City The husk of a once-thriving settlement, its inhabitants scattered to the winds. |
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1 | 0 |
Settlement has basic walls. (region_to_region_own) |
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2 |
City Level 2 Alcazaba "They will not get in here; not with their lives." |
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2 | 2000 |
Food consumption: -20 (region_to_region_own) Growth: +2 (province_to_province_own) Public order: +2 (province_to_province_own) Settlement has basic walls. (region_to_region_own) Imperium: +5 Imperium points (faction_to_faction_own_unseen) |
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3 |
City Level 2 Small Medina The old town is a maze, beautiful and labyrinthine in its complexity. |
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2 | 2000 |
Wealth: +10% from commercial buildings (province_to_region_own) Food consumption: -20 (region_to_region_own) Growth: +2 (province_to_province_own) Settlement has basic walls. (region_to_region_own) |
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4 |
City Level 3 Medina Enter the labyrinth at your own risk. |
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4 | 4000 |
Wealth: +20% from commercial buildings (province_to_region_own) Food consumption: -50 (region_to_region_own) Growth: +4 (province_to_province_own) Settlement has basic walls. (region_to_region_own) Imperium: +5 Imperium points (faction_to_faction_own_unseen) |
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5 |
City Level 3 Royal House A fortress fit for a caliph, and defended as such. |
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4 | 4000 |
Food consumption: -50 (region_to_region_own) Growth: +4 (province_to_province_own) Public order: +4 (province_to_province_own) Settlement has basic walls. (region_to_region_own) Imperium: +10 Imperium points (faction_to_faction_own_unseen) |
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6 |
City Level 4 Trade Medina "There's a splendid carpet shop around here somewhere, just can't quite remember where..." |
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6 | 6000 |
Wealth: +30% from commercial buildings (province_to_region_own) Food consumption: -80 (region_to_region_own) Growth: +6 (province_to_province_own) Settlement has basic walls. (region_to_region_own) Imperium: +10 Imperium points (faction_to_faction_own_unseen) |
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7 |
City Level 4 Royal Alcazar Only a suicidal fool would attempt to assail the royal citadel. |
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6 | 6000 |
Food consumption: -80 (region_to_region_own) Growth: +6 (province_to_province_own) Public order: +6 (province_to_province_own) Settlement has basic walls. (region_to_region_own) Imperium: +15 Imperium points (faction_to_faction_own_unseen) |
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