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HomeHome / Total War: Attila / Republic of Venice (Age of Charlemagne) / Buildings / Trade City
Trade City Republic of Venice (Age of Charlemagne)Republic of Venice (Age of Charlemagne) City Level 4

Trade City

A beacon of culture and prosperity.

Since antiquity, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. However, it was just as likely, if you walked a few paces in the wrong direction, that you would find a maze of twisting backstreets, cheek-by-jowl houses, and run-down slums, alehouses and whorehouses, all jostling for what little space there was within the walls.

City

Ruined City
Ruined City
(cha_bld_city_ruin)
City Level 0
Church
Church
(cha_bld_church_1)
City Level 1
Abbey
Abbey
(cha_bld_church_2)
City Level 2
Cathedral
Cathedral
(cha_bld_church_3)
City Level 3
Small City
Small City
(cha_bld_city_1)
City Level 1
City
City
(cha_bld_city_2)
City Level 2
Trade City
Trade City
(cha_bld_city_3)
City Level 3
Court
Court
(cha_bld_court_1)
City Level 1
Royal Court
Royal Court
(cha_bld_court_2)
City Level 2
Palace
Palace
(cha_bld_court_3)
City Level 3
Trade City

Building Name

Trade City

Level Name

cha_bld_city_3

Building Chain

City

Building Level

4

Create Time

6

Create Cost

6000

Require Technology

Trade Hubs
Trade Hubs

Effects

Wealth: +30% from commercial buildings (province_to_region_own)
Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)

Provides Garrison Army

160 Archers
160 Archers
Archers
(cha_byz_archers)
Missile Infantry
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(cha_byz_levy_spear)
Spear Infantry
80 Light Cavalry
Light Cavalry
(cha_byz_light_cav)
Melee Cavalry
4 Bastion Onager
Bastion Onager
(cha_byz_onager_bastion)
Field Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Archers
Missile Infantry / Missile Infantry / (cha_byz_archers)
Archers
Volleys of arrows remove the slowest from the fight before the charge.
160 150 150 49 150 6 14 7 9 2 2 10 100 28
2
160 Levy Spearmen
Melee Infantry / Spear Infantry / (cha_byz_levy_spear)
Levy Spearmen
They will fight. Most of them will die. They have no choice in the matter.
160 150 150 20 32 20 60 6 100 30
3
80 Light Cavalry
Cavalry / Melee Cavalry / (cha_byz_light_cav)
Light Cavalry
Lightly-armed and armoured, speed and surprise are this cavalry's chief weapons.
80 450 450 28 32 50 37 10 150 36
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