![Trade City](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/cha_bld_city_03.png)
![Avar Separatists (Age of Charlemagne)](https://www.honga.net/totalwar/attila/images/attila/flags/avar_separatists/mon_24.png)
Trade City
A beacon of culture and prosperity.As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.
City
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Building Name Trade City |
Level Name cha_bld_city_3 |
Building Chain City |
Building Level 4 |
Create Time 6 |
Create Cost 6000 |
Require Technology ![]() Trade Hubs |
Effects
![](https://www.honga.net/totalwar/attila/images/attila/effect_bundles/trade_positive.png)
![](https://www.honga.net/totalwar/attila/images/attila/effect_bundles/food_negative.png)
![](https://www.honga.net/totalwar/attila/images/attila/effect_bundles/growth_positive.png)
![](https://www.honga.net/totalwar/attila/images/attila/effect_bundles/fortification_positive.png)
![](https://www.honga.net/totalwar/attila/images/attila/effect_bundles/diplomacy_positive.png)
Provides Garrison Army
(cha_avar_foot_archers)
Missile Infantry
(cha_avar_horse_archers)
Missile Cavalry
(cha_avar_levy_archers)
Missile Infantry
(cha_avar_levy_spear)
Spear Infantry
(cha_avar_onager_bastion)
Field Artillery
(cha_avar_spear)
Spear Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (cha_avar_horse_archers) Avar Horse Archers Horsemanship, matched by skill with the bow, is devastating on the field. |
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80 | 400 | 400 | 44 | 150 | 14 | 20 | 14 | 40 | 14 | 10 | 6 | 150 | 34 | |||||
2 |
Missile Infantry / Missile Infantry / (cha_avar_levy_archers) Levy Archers Shooting a bow is the easy part. Hitting your target? Not so simple. |
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160 | 200 | 200 | 44 | 135 | 5 | 14 | 7 | 9 | 2 | 2 | 6 | 100 | 28 | |||||
3 |
Melee Infantry / Spear Infantry / (cha_avar_levy_spear) Levy Spearmen To fight and maybe die, when the alternative is certain death, motivates the levied man somewhat. |
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160 | 150 | 150 | 25 | 32 | 25 | 50 | 6 | 100 | 30 |
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