Goat Herd
Goats are simple, and unassuming, but they provide a living.Goats are an extremely versatile species found naturally throughout the steppes. Kept and slaughtered by the nomadic tribes for their meat, milk, hides and fur, horns, and even dung for fuel, they found a practical use for almost every part of the animal. Goat hide is hard and leathery, making it an ideal material for use as a receptacle for water or wine, plus as a material with which to make rudimentary parchment. Their horns can be drunk from, sharpened into arrowheads, and even fashioned into scale armour for the cavalry who formed the mainstay of steppe armies. Even their intestines can be cleaned, scraped, soaked, and then drawn out into bowstrings for the formidable steppe archers.
Farm
Building Name Goat Herd |
Level Name att_bld_barbarian_farm_chickens_2 |
Building Chain Farm |
Building Level 2 |
Create Time 3 |
Create Cost 1500 |
Effects
Wealth: 175 from animal husbandry (building_to_building_own)Additional wealth: +25 from animal husbandry per local fertility level (building_to_building_own)
Food: +40 from animal husbandry (region_to_region_own)
Additional food: +6 per local fertility level (region_to_region_own)
Public order: -1 (province_to_province_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (att_cel_celtic_bows) Celtic Bows A deer or a man: the target still needs killing. |
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160 | 100 | 100 | 38 | 150 | 4 | 12 | 5 | 6 | 1 | 1 | 3 | 78 | 34 | |||||
2 |
Missile Infantry / Missile Infantry / (att_cel_celtic_brigands) Celtic Brigands Robbery and plunder - and the skills they require - can be usefully applied on the battlefield. |
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160 | 375 | 375 | 90 | 80 | 6 | 8 | 5 | 25 | 1 | 26 | 13 | 78 | 34 |
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