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HomeHome / Total War: Attila / Caledonians / Buildings / Cattle Pound
Cattle Pound CaledoniansCaledonians Farm Level 3

Cattle Pound

This is where the cows go. Until they are required.

The Celts, like many barbarian tribes throughout Europe, relied heavily on livestock to survive. Animal husbandry techniques flourished as tribes required a consistent, renewable means of sustenance. In the Celtic regions of Britannia and Hibernia, the clans practised 'transhumance' - movement between fertile regions as the climate changed. In Hibernia, this was known as 'booleying', and was a process of moving from lowland villages to more highland summer pastures - themselves known as 'booleys'. Likewise, in the highlands of Scotland, farmers took their livestock to the lowlands during the winter, then returned to the 'bothies' or 'shielings' during the warmer months.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Enclosure
Enclosure
(att_bld_celtic_farm_livestock_2)
Farm Level 1
Cattle Pound
Cattle Pound
(att_bld_celtic_farm_livestock_3)
Farm Level 2
Booley
Booley
(att_bld_celtic_farm_livestock_4)
Farm Level 3
Cattle Pound

Building Name

Cattle Pound

Level Name

att_bld_celtic_farm_livestock_3

Building Chain

Farm

Building Level

3

Create Time

4

Create Cost

2500

Require Technology

Community Property
Community Property

Effects

Wealth: 260 from animal husbandry (building_to_building_own)
Food: +115 from animal husbandry (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +4 (region_to_region_own)

Provides Garrison Army

160 Celtic Brigands
Celtic Brigands
(att_cel_celtic_brigands)
Missile Infantry
80 Celtic Cavalry Raiders
Celtic Cavalry Raiders
(att_cel_celtic_cavalry_raiders)
Missile Cavalry
160 Celtic Skirmishers
Celtic Skirmishers
(att_cel_celtic_skirmishers)
Missile Infantry
80 Mounted Spear Raiders
Mounted Spear Raiders
(att_cel_mounted_spear_raiders)
Missile Cavalry
80 Round Shield Raiders
Round Shield Raiders
(att_cel_round_shield_raiders)
Missile Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Celtic Brigands
Missile Infantry / Missile Infantry / (att_cel_celtic_brigands)
Celtic Brigands
Robbery and plunder - and the skills they require - can be usefully applied on the battlefield.
160 375 375 90 80 6 8 5 25 1 26 13 78 34
2
80 Celtic Cavalry Raiders
Cavalry / Missile Cavalry / (att_cel_celtic_cavalry_raiders)
Celtic Cavalry Raiders
Victory rides a horse.
80 450 450 90 80 10 4 14 32 24 44 8 203 34
3
80 Mormaer Cavalry
Cavalry / Melee Cavalry / (att_cel_mormaer_cavalry)
Mormaer Cavalry
All the king's horses and all the king's men will cut you into little pieces.
80 475 475 48 40 48 25 38 237 34
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