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Italia Faction
Italia Port Level 5
Military Port
The greatest navies, berthed here.A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.
Port
Building Name Military Port |
Level Name att_bld_all_resources_port_military_4 |
Building Chain Port |
Building Level 5 |
Create Time 8 |
Create Cost 8000 |
Require Technology Federate Forces |
Effects
Unit experience: +2 for all ship recruits (building_to_sea_region_own_provincewide)Navy recruitment capacity: +2 (building_to_sea_region_own)
Squalor: +6 (region_to_region_own)
Provides Garrison Army
Battery Liburnian - Roman Artillery Crew
(att_shp_rom_artillery_dbl_lib_light)
Artillery Ship
(att_shp_rom_artillery_dbl_lib_light)
Artillery Ship
Artillery Liburnian - Roman Artillery Crew
(att_shp_rom_artillery_lib_light)
Artillery Ship
(att_shp_rom_artillery_lib_light)
Artillery Ship
Liburnian Skirmisher - Roman Bowman Marines
(att_shp_rom_bowmen_lib_light)
Missile Ship
(att_shp_rom_bowmen_lib_light)
Missile Ship
Liburnian Galley - Roman Light Marines
(att_shp_rom_light_marines_lib_light)
Melee Ship
(att_shp_rom_light_marines_lib_light)
Melee Ship
Liburnian Skirmisher - Roman Skirmisher Marines
(att_shp_rom_skirmisher_lib_light)
Missile Ship
(att_shp_rom_skirmisher_lib_light)
Missile Ship
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Artillery Ship / (att_shp_rom_artillery_lib_heavy) Bombard Liburnian - Roman Artillery Crew The smashed and splintered deck of an enemy ship is a beautiful sight. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 525 | 525 | 1400 | 5 | 500 | 500 | 1 | 7 | 6 | 2 | 2 | 3 | 80 | 34 | ||||
2 |
Light Ship / Artillery Ship / (att_shp_rom_artillery_lib_light) Artillery Liburnian - Roman Artillery Crew The combination of speed and firepower make this ship a worthy addition to any fleet. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 525 | 525 | 1200 | 5 | 500 | 500 | 1 | 7 | 6 | 2 | 2 | 3 | 80 | 34 | ||||
3 |
Heavy Ship / Melee Ship / (att_shp_rom_heavy_marines_lib_heavy) Liburnian Warship - Roman Heavy Marines When the drums beat, the oars pull as one. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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148 | 575 | 575 | 2000 | 6 | 29 | 40 | 5 | 43 | 57 | 122 | 34 | |||||||
4 |
Light Ship / Melee Ship / (att_shp_rom_light_marines_lib_light) Liburnian Galley - Roman Light Marines These light, fast ships are ideal for coastal patrol duty. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 300 | 300 | 1800 | 7 | 26 | 40 | 2 | 40 | 40 | 120 | 34 | |||||||
5 |
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light) Liburnian Skirmisher - Roman Skirmisher Marines Skirmish tactics require light, swift ships, like this liburnian. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 275 | 275 | 600 | 9 | 90 | 80 | 6 | 3 | 5 | 6 | 1 | 31 | 8 | 78 | 34 |
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