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General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Comes
Cavalry / Melee Cavalry / (att_rom_comes)
Comes
The comes is awarded great authority within the auspices of his role.
80 625 775 480 29 40 48 48 57 282 43
2
80 Magister Militum
Cavalry / Melee Cavalry / (att_rom_magister_militum)
Magister Militum
The highest ranking general, only answerable to – and often more powerful than – the Emperor himself.
80 700 875 550 35 40 49 50 57 294 51
3
160 Palatina Guards
Melee Infantry / Melee Infantry / (att_rom_palatina_guards)
Palatina Guards
Only the toughest, most reliable men guard the Emperor.
160 375 475 290 14 40 5 24 53 143 43
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Cohors
Melee Infantry / Melee Infantry / (att_rom_cohors)
Cohors
The basic unit of strength. The building blocks of Imperial power.
160 350 350 170 14 40 1 39 53 118 34
5
160 Exploratores
Melee Infantry / Melee Infantry / (att_rom_exploratores)
Exploratores
Experts in reconnaissance, these men reveal the lie of the land ahead of the army.
160 325 325 170 19 40 33 25 25 107 34
6
160 Legio Comitatenses
Melee Infantry / Melee Infantry / (att_rom_legio_comitatenses)
Legio Comitatenses
The backbone of Imperial might. These men march on frontiers, carrying the Empire to distant lands.
160 425 425 215 29 40 5 43 53 132 34
7
160 Legio
Melee Infantry / Melee Infantry / (att_rom_legio)
Legio
Hardened campaigners, these soldiers have pledged their lives to the Empire.
160 400 400 205 21 40 2 40 53 130 34
8
160 Palatina Guards
Melee Infantry / Melee Infantry / (att_rom_palatina_guards)
Palatina Guards
Only the toughest, most reliable men guard the Emperor.
160 375 475 290 14 40 5 24 53 143 43
9
160 Palatina
Melee Infantry / Melee Infantry / (att_rom_palatina)
Palatina
These men will live, and fight, and die in the defence of the Emperor.
160 375 375 185 26 40 2 40 57 120 34
10
160 Praeventores
Melee Infantry / Melee Infantry / (att_rom_praeventores)
Praeventores
Slowly, slowly, catchy filthy barbarian scum…
160 400 425 235 21 40 35 36 25 109 43
11
160 Protectores Domestici
Melee Infantry / Melee Infantry / (att_rom_protectores_domestici)
Protectores Domestici
The generals of tomorrow, serving the Emperor today.
160 400 400 200 29 40 5 43 60 137 34
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
160 Ballistarii
Missile Infantry / Missile Infantry / (att_rom_ballistarii)
Ballistarii
Although slower than a bow, a crossbow bolt can fell most living things.
160 325 325 165 65 125 3 15 10 6 5 5 3 82 34
13
160 Elite Ballistarii
Missile Infantry / Missile Infantry / (att_rom_elite_ballistarii)
Elite Ballistarii
Those who master the crossbow are the engineers of battlefield death.
160 675 675 375 75 125 3 17 11 40 7 7 25 99 51
14
160 Funditores
Missile Infantry / Missile Infantry / (att_rom_funditores)
Funditores
A thrown rock can hurt. A hurled rock can kill.
160 170 170 85 50 125 10 14 7 6 2 2 3 80 34
15
160 Levis Armaturae
Missile Infantry / Missile Infantry / (att_rom_levis_armaturae)
Levis Armaturae
Lightly-armoured skirmishers, these men are perfect for screening an army's advance or harassing slower enemies.
160 275 275 130 90 80 6 8 5 6 1 31 8 78 34
16
160 Sagittarii
Missile Infantry / Missile Infantry / (att_rom_sagittarii)
Sagittarii
Even the longest sarissa cannot stop an arrow at 100 metres.
160 160 160 80 38 150 5 14 7 6 2 2 3 80 34
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
160 Comitatensis Spears
Melee Infantry / Spear Infantry / (att_rom_comitatensis_spears)
Comitatensis Spears
The very core of the late Roman army, these spear-armed infantrymen are Legionaries in all but name.
160 400 400 200 26 32 16 36 53 95 34
18
160 Limitanei Borderguards
Melee Infantry / Spear Infantry / (att_rom_limitanei_borderguards)
Limitanei Borderguards
These men guard the frontiers, designed to contain incursions until the army arrives.
160 375 375 190 19 32 14 29 53 93 34
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
80 Comes
Cavalry / Melee Cavalry / (att_rom_comes)
Comes
The comes is awarded great authority within the auspices of his role.
80 625 775 480 29 40 48 48 57 282 43
20
80 Equites Dalmatae
Cavalry / Melee Cavalry / (att_rom_equites_dalmatae)
Equites Dalmatae
Roman cavalry power, stationed in the Balkans to meet the nomadic threat head-on.
80 475 475 240 45 32 45 22 18 205 34
21
80 Equites Promoti
Cavalry / Melee Cavalry / (att_rom_equites_promoti)
Equites Promoti
Although not catafractarii, these horsemen nevertheless take the fight straight to Rome's enemies.
80 600 600 295 48 32 48 25 38 237 34
22
80 Magister Militum
Cavalry / Melee Cavalry / (att_rom_magister_militum)
Magister Militum
The highest ranking general, only answerable to – and often more powerful than – the Emperor himself.
80 700 875 550 35 40 49 50 57 294 51
23
80 Scholae Palatinae
Cavalry / Melee Cavalry / (att_rom_scholae_palatinae)
Scholae Palatinae
Only those of the elite 'Palace School' are permitted to guard the Emperor.
80 650 650 355 49 32 49 41 32 239 43
24
80 Scout Equites
Cavalry / Melee Cavalry / (att_rom_scout_equites)
Scout Equites
Flexible, mounted cavalry skirmishers, ideal for scouting enemy positions.
80 400 400 205 14 40 33 39 18 188 34
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
80 Catafractarii
Cavalry / Shock Cavalry / (att_rom_catafractarii)
Catafractarii
Literally armed and armoured to the teeth, the catafractarii are an awesome power.
80 550 650 390 38 10 204 19 27 232 34
26
80 Contarii
Cavalry / Shock Cavalry / (att_rom_contarii)
Contarii
Contarii are heavily armoured shock troops, forming Rome’s elite heavy cavalry force.
80 425 425 215 21 10 201 2 25 205 34
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
40 Cheiroballistra
Siege Engine / Field Artillery / (att_rom_cheiroballistra)
Cheiroballistra
Small definitely does not mean less deadly.
40 675 675 345 250 250 3 10 6 5 5 3 82 26
Siege Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
4 Bastion Onager
Siege Engine / Siege Artillery / (att_rom_onager_bastion)
Bastion Onager
Load. Aim. Fire. Hope for the best.
4 160 160 0 7 6 2 2 3 80 26
29
40 Large Onager
Siege Engine / Siege Artillery / (att_rom_onager_large)
Large Onager
This thing could probably launch a fortress, given the chance.
40 1200 1200 600 10 6 5 5 3 82 26
30
40 Onager
Siege Engine / Siege Artillery / (att_rom_onager)
Onager
Load. Aim. Fire. Cross your fingers.
40 425 425 215 7 6 2 2 3 80 26
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
148 Liburnian Warship - Roman Heavy Marines
Heavy Ship / Melee Ship / (att_shp_rom_heavy_marines_lib_heavy)
Liburnian Warship - Roman Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 575 575 290 2000 6 29 40 5 43 57 122 34
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
32
148 Liburnian Warship - Roman Heavy Marines
Heavy Ship / Melee Ship / (att_shp_rom_heavy_marines_lib_heavy)
Liburnian Warship - Roman Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 575 575 290 2000 6 29 40 5 43 57 122 34
33
64 Liburnian Galley - Roman Light Marines
Light Ship / Melee Ship / (att_shp_rom_light_marines_lib_light)
Liburnian Galley - Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 300 300 160 1800 7 26 40 2 40 40 120 34
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
96 Liburnian Skirmisher - Roman Bowman Marines
Light Ship / Missile Ship / (att_shp_rom_bowmen_lib_light)
Liburnian Skirmisher - Roman Bowman Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

96 250 250 125 600 9 35 150 4 5 16 6 2 11 3 90 34
35
64 Liburnian Skirmisher - Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light)
Liburnian Skirmisher - Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 135 600 9 90 80 6 3 5 6 1 31 8 78 34
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
36
64 Barrage Liburnian - Roman Artillery Crew
Medium Ship / Artillery Ship / (att_shp_rom_artillery_dbl_lib_heavy)
Barrage Liburnian - Roman Artillery Crew
Armed with heavy onagers, this vessel can reduce lesser ships to splinters.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 825 825 410 1400 5 500 500 1 7 6 2 2 3 80 34
37
64 Battery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_dbl_lib_light)
Battery Liburnian - Roman Artillery Crew
Firepower and manoeuvrability combined; this ship has much to offer.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 260 1200 5 350 350 1 7 6 2 2 3 80 34
38
64 Bombard Liburnian - Roman Artillery Crew
Medium Ship / Artillery Ship / (att_shp_rom_artillery_lib_heavy)
Bombard Liburnian - Roman Artillery Crew
The smashed and splintered deck of an enemy ship is a beautiful sight.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 265 1400 5 500 500 1 7 6 2 2 3 80 34
39
64 Artillery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_lib_light)
Artillery Liburnian - Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 265 1200 5 500 500 1 7 6 2 2 3 80 34