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Italia Faction
Italia Household
Warlord Household Members & Objects
A master of the art of war, specialised in military training, inflicting casualties and causing damage.
Warlord | ||||||||||||||||||
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No. | Ancillary | Transferrable | Unique to World | Unique to Faction | is Wife Ancillary | Effects | ||||||||||||
1 |
Warlord / (att_sp_apparel_veteran_bed_roll) Bed-Roll "He'd fall asleep anywhere!" |
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True | False | True | False |
Military Supply action: +2 replenishment rate (agent_to_agent_action_own) Chance of being wounded after failure: +5% (character_to_character_own) |
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2 |
Warlord / (att_sp_apparel_veteran_camp_fire) Camp Fire "If you start singing again, I'm going to shove that tympanum where the sun doesn't shine." |
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True | False | True | False |
Military Supply action: +2 replenishment rate (agent_to_agent_action_own) Chance of being wounded after failure: +5% (character_to_character_own) Campaign line of sight: +10% (character_to_character_own) |
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3 |
Warlord / (att_sp_apparel_veteran_chainmail_armour) Chainmail Armour "A few links short of a mailcoat." |
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True | False | True | False |
Success chance: +5% (character_to_character_own) Authority: +1 (character_to_character_own) |
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4 |
Warlord / (att_sp_apparel_veteran_corinthian_helmet) Corinthian Helmet "What? What? Speak up!" |
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True | False | True | False |
Zeal: +2 (character_to_character_own) |
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5 |
Warlord / (att_sp_apparel_veteran_emerald_ring) Emerald Ring A sure protection against infirmity in the eyes. |
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True | False | True | False |
Agent action cost: -10% (character_to_character_own) |
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6 |
Warlord / (att_sp_apparel_veteran_gallic_pendant) Gallic Pendant "A friend of the barbarians is a friend of ours." |
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True | False | True | False |
Upkeep cost: -10% for mercenary units (parent army) Morale: +5 for mercenaries (parent army) |
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7 |
Warlord / (att_sp_apparel_veteran_generals_disguise) General's Disguise "You, soldier, stop dawdling! Go and get yourself cleaned up at once." |
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True | False | True | False |
Skirmish action: +5% casualties inflicted (agent_to_agent_action_own) Sabotage Walls action: +10 walls breached (agent_to_agent_action_own) Wound recovery time: -1 (character_to_character_own) |
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8 |
Warlord / (att_sp_apparel_veteran_golden_bulla) Golden Bulla "His mum makes him wear it. No, really, you haven't met her..." |
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True | False | True | False |
Upkeep cost: -10% for mercenary units (parent army) |
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9 |
Warlord / (att_sp_apparel_veteran_golden_seal_ring) Golden Seal Ring "Sealed with a fist." |
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True | False | True | False |
Military Training action: +5 experience per turn (agent_to_agent_action_own) Agent action cost: -10% (character_to_character_own) Construction cost: -3% for military buildings (local province) |
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10 |
Warlord / (att_sp_apparel_veteran_golden_torc) Golden Torc A fine twist of gold embodies the status of the wearer. |
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True | False | True | False |
Military Training action: +5 experience per turn (agent_to_agent_action_own) Agent action cost: -10% (character_to_character_own) |
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11 |
Warlord / (att_sp_apparel_veteran_grey_camouflage) Grey Camouflage "Did that rock just move?" |
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True | False | True | False |
Military Supply action: +1 replenishment rate (agent_to_agent_action_own) |
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12 |
Warlord / (att_sp_apparel_veteran_hunters_cloak) Hunter's Cloak Able to stalk the forest unseen and unheard. |
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True | False | True | False |
Trap action: +10% chance of stopping target (agent_to_agent_action_own) Cunning: +1 (character_to_character_own) Campaign spotting chance: +3% (character_to_character_own) |
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13 |
Warlord / (att_sp_apparel_veteran_illyrian_pendant) Illyrian Pendant "Always ready for a fight and to face danger, but slow-witted." |
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True | False | True | False |
Recruitment cost: -3% for mercenary units (accompanying general) Upkeep cost: -10% for mercenary units (parent army) Morale: +5 for mercenaries (parent army) |
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14 |
Warlord / (att_sp_apparel_veteran_lamellar_armour) Lamellar Armour "It's all scaly!" |
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True | False | True | False |
Oppress action: +3% chance of converting target (agent_to_agent_action_own) Success chance: +5% (character_to_character_own) Authority: +1 (character_to_character_own) |
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15 |
Warlord / (att_sp_apparel_veteran_old_leather_armour) Old Leather Armour "Tough as old boots, in-fact it's probably made from them." |
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True | False | True | False |
Success chance: +5% (character_to_character_own) |
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16 |
Warlord / (att_sp_apparel_veteran_phrygian_helmet) Phrygian Helmet "Oi, keep your hands off my Phrygian helmet!" |
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True | False | True | False |
Harass Army action: +5% casualties inflicted (agent_to_agent_action_own) Sabotage Building action: +3% damage caused (agent_to_agent_action_own) Zeal: +2 (character_to_character_own) |
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17 |
Warlord / (att_sp_apparel_veteran_raiders_armour) Raider's Armour People tend to be annoyed when you torch their homes, so it's best to defend yourself. |
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True | False | True | False |
Assault action: +3% chance of killing target (agent_to_agent_action_own) Raid Settlement action: +10% damage caused (agent_to_agent_action_own) Hostile agent success chance: -5% (character_to_character_own) |
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18 |
Warlord / (att_sp_apparel_veteran_raiders_boots) Raider's Boots When executing hit and run tactics, it's good to have a decent pair of boots for the running part. |
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True | False | True | False |
Raid Settlement action: +10% damage caused (agent_to_agent_action_own) |
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19 |
Warlord / (att_sp_apparel_veteran_raiders_helm) Raider's Helm Stops your hair catching alight. |
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True | False | True | False |
Raid Settlement action: +10% damage caused (agent_to_agent_action_own) Hostile agent success chance: -5% (character_to_character_own) |
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20 |
Warlord / (att_sp_apparel_veteran_soldier_disguise) Soldier Disguise "Vale! Time to slip figs into the wine rations." |
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True | False | True | False |
Skirmish action: +5% casualties inflicted (agent_to_agent_action_own) Sabotage Walls action: +10 walls breached (agent_to_agent_action_own) |
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21 |
Warlord / (att_sp_apparel_veteran_trappers_outfit) Trapper's Outfit That which catches wild animals can also be used for civilised ones. |
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True | False | True | False |
Trap action: +10% chance of stopping target (agent_to_agent_action_own) Cunning: +1 (character_to_character_own) |
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22 |
Warlord / (att_sp_apparel_veteran_vandal_armour) Vandal Armour Up 'n' plunder. |
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True | False | True | False |
Campaign movement range: +5% (character_to_character_own) Razing income: +2% (accompanying general) Sacking income: +4% (accompanying general) |
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23 |
Warlord / (att_sp_apparel_veteran_vandal_helmet) Vandal Helmet "I'm told he carries his booty under his helmet." |
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True | False | True | False |
Campaign movement range: +5% (character_to_character_own) Razing income: +2% (accompanying general) Sacking income: +4% (accompanying general) |
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24 |
Warlord / (att_sp_apparel_veteran_vandal_tunic) Vandal Tunic "If it's not nailed down, pick it up. In fact, ignore me - even if it is nailed down!" |
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True | False | True | False |
Razing income: +2% (accompanying general) Sacking income: +4% (accompanying general) |
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25 |
Warlord / (att_sp_apparel_veteran_veterans_armour) Veteran's Armour Stories from the limes are sure to be popular among the nobility. |
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True | False | True | False |
Call to Arms action: +3 recruitment capacity (agent_to_agent_action_own) Public order: +10 from military presence (local province) Research rate: +2% for military developments (factionwide) |
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26 |
Warlord / (att_sp_apparel_veteran_veterans_helm) Veteran's Helm "Each of these dents has a story behind it… this one's from a bar fight." |
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True | False | True | False |
Public order: +10 from military presence (local province) |
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27 |
Warlord / (att_sp_apparel_veteran_veterans_shield) Veteran's Shield "A wooden shield, inlaid with the teeth of my enemies." |
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True | False | True | False |
Public order: +10 from military presence (local province) Research rate: +2% for military developments (factionwide) |
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28 |
Warlord / (att_sp_apparel_veteran_wagon_riders_disguise) Wagon Rider's Disguise "I'm just taking this wagon… for repairs." |
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True | False | True | False |
Sabotage Walls action: +10 walls breached (agent_to_agent_action_own) |
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29 |
Warlord / (att_sp_apparel_veteran_war_helm) War Helm "Impressive, but why give your head handles for a foe?" |
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True | False | True | False |
Harass Army action: +5% casualties inflicted (agent_to_agent_action_own) Zeal: +2 (character_to_character_own) |
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30 |
Warlord / (att_sp_apparel_veteran_woodsmans_garb) Woodsman's Garb "I know the ways of this wood better than any other man." |
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True | False | True | False |
Trap action: +10% chance of stopping target (agent_to_agent_action_own) |
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31 |
Warlord / (att_sp_companion_veteran_animal_trader) Animal Trader "Would I sell you a duff cow? Would I? Well, would I?" |
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True | False | True | False |
Sabotage Army action: -5% melee and missile damage (agent_to_agent_action_own) Campaign movement range: +10% (character_to_character_own) |
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32 |
Warlord / (att_sp_companion_veteran_bard) Bard "Lemme sing you a story…" |
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True | False | True | False |
Call to Arms action: +10 recruitment capacity (agent_to_agent_action_own) Public order: +5 from military presence (local province) |
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33 |
Warlord / (att_sp_companion_veteran_body_slave) Body Slave Some have a taste for snails and oysters. |
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True | False | True | False |
Construction cost: -10% for military buildings (local province) |
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34 |
Warlord / (att_sp_companion_veteran_carnifex) Carnifex Pain and death: wrongdoers always understand these things. |
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True | False | True | False |
Oppress action: +10% chance of converting target (agent_to_agent_action_own) Success chance: +3% (character_to_character_own) |
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35 |
Warlord / (att_sp_companion_veteran_childhood_friend) Childhood Friend "Are you mad? The Alliance!" |
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True | False | True | False |
Hostile agent success chance: -10% (character_to_character_own) |
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36 |
Warlord / (att_sp_companion_veteran_coinmaker) Coinmaker Mercenaries paid in gold, silver or electrum have loyalty. |
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True | False | True | False |
Recruitment cost: -5% for mercenary units (accompanying general) Morale: +10 for mercenaries (parent army) |
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37 |
Warlord / (att_sp_companion_veteran_cyrenaican_spy) Cyrenaican Spy It's useful to know what your eastern neighbours are thinking. |
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True | False | True | False |
Campaign line of sight: +10% (character_to_character_own) |
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38 |
Warlord / (att_sp_companion_veteran_dancer) Dancer Flexibility has many charms. |
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True | False | True | False |
Cunning: +2 (character_to_character_own) |
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39 |
Warlord / (att_sp_companion_veteran_diobolaria) Diobolaria "I'm a soldier's woman. That's why his men like me." |
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True | False | True | False |
Trap action: +3% chance of stopping target (agent_to_agent_action_own) Cunning: +2 (character_to_character_own) Campaign spotting chance: +5% (character_to_character_own) |
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40 |
Warlord / (att_sp_companion_veteran_epic_bard) Epic Bard Awesome deeds by great men need an epic retelling! |
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True | False | True | False |
Call to Arms action: +10 recruitment capacity (agent_to_agent_action_own) Public order: +5 from military presence (local province) Research rate: +1% for military developments (factionwide) |
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41 |
Warlord / (att_sp_companion_veteran_german_giant) German Giant "Big chap. Big beard. Big feet. Big-- other things. Can't miss him." |
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True | False | True | False |
Sabotage Building action: +10% damage caused (agent_to_agent_action_own) Zeal: +1 (character_to_character_own) |
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42 |
Warlord / (att_sp_companion_veteran_german_heroic_axeman) German Heroic Axeman "Necks or logs. Much the same. Ya?" |
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True | False | True | False |
Morale: +10 for mercenaries (parent army) |
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43 |
Warlord / (att_sp_companion_veteran_german_scout) German Scout "They're coming! They're in the trees!" |
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True | False | True | False |
Military Supply action: +1 replenishment rate (agent_to_agent_action_own) Campaign line of sight: +10% (character_to_character_own) |
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44 |
Warlord / (att_sp_companion_veteran_grain_trader) Grain Trader "Hungry bellies do not make for a happy people." |
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True | False | True | False |
Campaign movement range: +10% (character_to_character_own) |
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45 |
Warlord / (att_sp_companion_veteran_hunting_dog) Hunting Dog "He has a nose for treachery!" |
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True | False | True | False |
Military Training action: +3 experience per turn (agent_to_agent_action_own) Agent action cost: -5% (character_to_character_own) Construction cost: -10% for military buildings (local province) |
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46 |
Warlord / (att_sp_companion_veteran_iberian_mercenary_captain) Iberian Mercenary Captain "Look, this falcata is really sharp, so don't put your hand on the-- BUGGER!" |
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True | False | True | False |
Recruitment cost: -5% for mercenary units (accompanying general) Upkeep cost: -3% for mercenary units (parent army) Morale: +10 for mercenaries (parent army) |
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47 |
Warlord / (att_sp_companion_veteran_kindly_torturer) Kindly Torturer "Doesn't hurt me. Do you want to feel how it feels?" |
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True | False | True | False |
Oppress action: +10% chance of converting target (agent_to_agent_action_own) Success chance: +3% (character_to_character_own) |
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48 |
Warlord / (att_sp_companion_veteran_lupa) Lupa Some distractions from duty have a high price. |
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True | False | True | False |
Cunning: +2 (character_to_character_own) Campaign spotting chance: +5% (character_to_character_own) |
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49 |
Warlord / (att_sp_companion_veteran_master_of_assassins) Master of Assassins Cunning has a sharper edge than any sword. |
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True | False | True | False |
Assault action: +5% chance of killing target (agent_to_agent_action_own) Raid Settlement action: +3% damage caused (agent_to_agent_action_own) Hostile agent success chance: -10% (character_to_character_own) |
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50 |
Warlord / (att_sp_companion_veteran_master_trader) Master Trader Wealth is always a practical matter. |
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True | False | True | False |
Sabotage Army action: -5% melee and missile damage (agent_to_agent_action_own) Looting income: +4% (parent army) Sacking income: +2% (accompanying general) |
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51 |
Warlord / (att_sp_companion_veteran_plebeian_turncoat) Plebeian Turncoat "Rich bastards always think they're going to win. That's why they'll bloody lose." |
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True | False | True | False |
Sabotage Building action: +10% damage caused (agent_to_agent_action_own) |
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52 |
Warlord / (att_sp_companion_veteran_smooth_tongued_bard) Smooth-Tongued Bard "My master does not care for your soft-tongued babble!" |
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True | False | True | False |
Call to Arms action: +10 recruitment capacity (agent_to_agent_action_own) |
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53 |
Warlord / (att_sp_companion_veteran_spymaster) Spymaster "I pull strings. And puppets better dance when I do." |
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True | False | True | False |
Harass Army action: +3% casualties inflicted (agent_to_agent_action_own) Sabotage Building action: +10% damage caused (agent_to_agent_action_own) Zeal: +1 (character_to_character_own) |
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54 |
Warlord / (att_sp_companion_veteran_trophy_hunter) Trophy Hunter "One ugly mother--" |
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True | False | True | False |
Military Supply action: +1 replenishment rate (agent_to_agent_action_own) Chance of being wounded after failure: +3% (character_to_character_own) Campaign line of sight: +10% (character_to_character_own) |
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55 |
Warlord / (att_sp_companion_veteran_twisted_assassin) Twisted Assassin A human computer with the soul of a cold-eyed killer. In the wrong game. |
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True | False | True | False |
Assault action: +5% chance of killing target (agent_to_agent_action_own) Hostile agent success chance: -10% (character_to_character_own) |
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56 |
Warlord / (att_sp_companion_veteran_wise_man) Wise Man "Wisdom? Wisdom? I do not have wisdom! I have age!" |
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True | False | True | False |
Wound recovery time: -1 (character_to_character_own) |
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57 |
Warlord / (att_sp_companion_veteran_witch) Witch "Slap that poultice on. And yes, it's supposed to smell like that!" |
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True | False | True | False |
Skirmish action: +3% casualties inflicted (agent_to_agent_action_own) Sabotage Walls action: +5 walls breached (agent_to_agent_action_own) Wound recovery time: -1 (character_to_character_own) |
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58 |
Warlord / (att_sp_item_veteran_armatura) Armatura Watch out for splinters. |
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True | False | True | False |
Military Training action: +10 experience per turn (agent_to_agent_action_own) Construction cost: -5% for military buildings (local province) |
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59 |
Warlord / (att_sp_item_veteran_broken_arrows) Broken Arrows "Well… maybe we can just run up and stab them? What do you think?" |
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True | False | True | False |
Sabotage Army action: -10% melee and missile damage (agent_to_agent_action_own) |
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60 |
Warlord / (att_sp_item_veteran_bursa) Bursa Carrying currency around is a good way to avoid mishaps. |
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True | False | True | False |
Recruitment cost: -10% for mercenary units (accompanying general) Upkeep cost: -5% for mercenary units (parent army) |
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61 |
Warlord / (att_sp_item_veteran_chatrang_board) Chatrang Board "I'm sure warriors of future ages will play this game as well." |
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True | False | True | False |
Call to Arms action: +5 recruitment capacity (agent_to_agent_action_own) Public order: +3 from military presence (local province) Research rate: +3% for military developments (factionwide) |
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62 |
Warlord / (att_sp_item_veteran_chest_of_coins) Chest of Coins Everyone loves treasure chests. Well, maybe not so much the chests themselves… |
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True | False | True | False |
Recruitment cost: -10% for mercenary units (accompanying general) Upkeep cost: -5% for mercenary units (parent army) Morale: +3 for mercenaries (parent army) |
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63 |
Warlord / (att_sp_item_veteran_club) Club If you can't join them, beat them. To death, preferably. |
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True | False | True | False |
Skirmish action: +10% casualties inflicted (agent_to_agent_action_own) |
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64 |
Warlord / (att_sp_item_veteran_coins) Coins The language of money is understood across the world. |
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True | False | True | False |
Recruitment cost: -10% for mercenary units (accompanying general) |
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65 |
Warlord / (att_sp_item_veteran_dacian_falx) Falx "Nasty thing: bloody sharp too!" |
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True | False | True | False |
Harass Army action: +10% casualties inflicted (agent_to_agent_action_own) Sabotage Building action: +5% damage caused (agent_to_agent_action_own) |
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66 |
Warlord / (att_sp_item_veteran_falcata) Falcata "Eat iron death!" |
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True | False | True | False |
Assault action: +10% chance of killing target (agent_to_agent_action_own) Raid Settlement action: +5% damage caused (agent_to_agent_action_own) Hostile agent success chance: -3% (character_to_character_own) |
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67 |
Warlord / (att_sp_item_veteran_false_toe) False Toe "It's the finest toe that money can buy." |
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True | False | True | False |
Military Supply action: +1 replenishment rate (agent_to_agent_action_own) Chance of being wounded after failure: +10% (character_to_character_own) Campaign line of sight: +10% (character_to_character_own) |
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68 |
Warlord / (att_sp_item_veteran_flayed_enemys_skin) Flayed Enemy's Skin "When I am bored with my cloak, he will make a fine drumhead!" |
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True | False | True | False |
Oppress action: +5% chance of converting target (agent_to_agent_action_own) Authority: +2 (character_to_character_own) |
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69 |
Warlord / (att_sp_item_veteran_gladius) Gladius Whereas slashes are rarely fatal, few survive an encounter with the stabbing blade. |
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True | False | True | False |
Skirmish action: +10% casualties inflicted (agent_to_agent_action_own) Wound recovery time: -1 (character_to_character_own) |
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70 |
Warlord / (att_sp_item_veteran_hasta_pura) Hasta Pura "I got this for saving the Consul's life." |
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True | False | True | False |
Oppress action: +5% chance of converting target (agent_to_agent_action_own) Success chance: +2% (character_to_character_own) Authority: +2 (character_to_character_own) |
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71 |
Warlord / (att_sp_item_veteran_kassai_target) Kassai Target "Bullseye!" |
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True | False | True | False |
Military Training action: +10 experience per turn (agent_to_agent_action_own) |
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72 |
Warlord / (att_sp_item_veteran_kopis) Kopis Owning this sword means you can always cut right to the heart of the matter. |
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True | False | True | False |
Assault action: +10% chance of killing target (agent_to_agent_action_own) Raid Settlement action: +5% damage caused (agent_to_agent_action_own) |
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73 |
Warlord / (att_sp_item_veteran_kylix) Kylix The committed drinker should always know where to find his favourite cup. |
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True | False | True | False |
Campaign movement range: +3% (character_to_character_own) Campaign spotting chance: +10% (character_to_character_own) Campaign line of sight: +10% (character_to_character_own) |
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74 |
Warlord / (att_sp_item_veteran_longsword) Longsword "I've paid for this privilege with my blood." |
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True | False | True | False |
Skirmish action: +10% casualties inflicted (agent_to_agent_action_own) Sabotage Walls action: +3 walls breached (agent_to_agent_action_own) Wound recovery time: -1 (character_to_character_own) |
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75 |
Warlord / (att_sp_item_veteran_ludus_latrunculorum) Ludus Latrunculorum "The Dux must be protected at all costs." |
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True | False | True | False |
Call to Arms action: +5 recruitment capacity (agent_to_agent_action_own) Research rate: +3% for military developments (factionwide) |
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76 |
Warlord / (att_sp_item_veteran_plumbatus) Plumbatus "One hundred and eighty!" |
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True | False | True | False |
Chance of being wounded after failure: +10% (character_to_character_own) |
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77 |
Warlord / (att_sp_item_veteran_prisoners_head) Prisoner's Head The severed head of a captive protects its bearer. |
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True | False | True | False |
Authority: +2 (character_to_character_own) |
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78 |
Warlord / (att_sp_item_veteran_quintain) Quintain "I think you'll find the man with eighteen foot lance automatically wins…" |
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True | False | True | False |
Military Training action: +10 experience per turn (agent_to_agent_action_own) Agent action cost: -3% (character_to_character_own) Construction cost: -5% for military buildings (local province) |
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79 |
Warlord / (att_sp_item_veteran_rhyton) Rhyton "I've got the Total War horn!" |
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True | False | True | False |
Campaign spotting chance: +10% (character_to_character_own) Campaign line of sight: +10% (character_to_character_own) |
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80 |
Warlord / (att_sp_item_veteran_rusty_armour) Rusty Armour Just looking at this armour is enough to make it turn to dust. It's wonderfully light though. |
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True | False | True | False |
Sabotage Army action: -10% melee and missile damage (agent_to_agent_action_own) Looting income: +2% (parent army) Sacking income: +4% (accompanying general) |
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81 |
Warlord / (att_sp_item_veteran_rusty_blade) Rusty Blade It may not kill you instantly, but you're likely to catch something. |
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True | False | True | False |
Sabotage Army action: -10% melee and missile damage (agent_to_agent_action_own) Looting income: +4% (parent army) Sacking income: +2% (accompanying general) |
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82 |
Warlord / (att_sp_item_veteran_spiked_shield) Spiked Shield Turn defence into offense with a really sharp bit of metal. |
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True | False | True | False |
Chance of being wounded after failure: +10% (character_to_character_own) Campaign line of sight: +10% (character_to_character_own) |
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83 |
Warlord / (att_sp_item_veteran_tafl_board) Tafl Board "Outnumbered 2-to-1, the King must escape!" |
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True | False | True | False |
Research rate: +3% for military developments (factionwide) |
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84 |
Warlord / (att_sp_item_veteran_thracian_drinking_horn) Thracian Drinking Horn "I've got the Total War horn!" |
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True | False | True | False |
Campaign spotting chance: +10% (character_to_character_own) |
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85 |
Warlord / (att_sp_item_veteran_verutum) Verutum "Did you see that? A badger throwing a javelin!" |
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True | False | True | False |
Harass Army action: +10% casualties inflicted (agent_to_agent_action_own) |
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86 |
Warlord / (att_sp_item_veteran_xiphos) Xiphos "You can cut through light itself with this." |
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True | False | True | False |
Assault action: +10% chance of killing target (agent_to_agent_action_own) |
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