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Zombies Vampire CountsVampire Counts Melee Infantry

Zombies

Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.

Zombies are shambling horrors that stagger towards the enemy battle lines in a noisome horde. Grotesquely reanimated corpses, they are compelled by the Dark Magic of a Vampire or Necromancer, and driven by the will of their master to commit acts of extreme violence. To call the way a Zombie attacks "fighting", is perhaps to give the foul creature credit beyond its due. These sickening half-things have no skill to speak of, but are instead driven only by the insatiable urge to rend, kill and consume the living. Any warrior unfortunate enough to be pulled down by a Zombie horde will find himself torn slowly apart by a mass of desperate clawing fingers, his flesh gouged from his body in grisly, glistening chunks. The fortunate die quickly, but those unlucky souls who are trampled beneath the horde spend their death throes in miserable agony as their innards become a crimson feast.

Zombies

Unit Name

Zombies

Main Unit Key

wh_main_vmp_inf_zombie

Land Unit Key

wh_main_vmp_inf_zombie

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

160

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

150

Recruitment Cost

150

Upkeep Cost

50

Melee Attack

5

Weapon Strength (Weapon Damage)

18

├ Melee Weapon

wh_main_vmp_sword_zombie

├ Melee Damage Base

16

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

54

├ Man Entity

wh_main_infantry_zombie_blood_dismembers

├ Man Speed

23

├ Man Health

8

└ Bonus Hit Points

46

Leadership (Base Morale)

30

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Expendable
    This unit is comparably cheap to recruit, maintain and replenish.
Requires Buildings
Zombies Lv. 0 Cemetery
Cemetery
(wh_main_vmp_cemetary_1)
Level 0
Barrow
Barrow
(wh_main_vmp_cemetary_2)
Level 1
Mausoleum
Mausoleum
(wh_main_vmp_cemetary_3)
Level 2
Garrison Buildings
Zombies x 3 Occupied Altdorf (Crumbling Hamlet)
Occupied Altdorf (Crumbling Hamlet)
(wh_main_special_settlement_altdorf_1_vmp)
Level 1
Occupied Couronne (Crumbling Hamlet)
Occupied Couronne (Crumbling Hamlet)
(wh_main_special_settlement_couronne_1_vmp)
Level 1
Occupied Kislev (Crumbling Hamlet)
Occupied Kislev (Crumbling Hamlet)
(wh_main_special_settlement_kislev_1_vmp)
Level 1
Occupied Miragliano (Crumbling Hamlet)
Occupied Miragliano (Crumbling Hamlet)
(wh_main_special_settlement_miragliano_1_vmp)
Level 1
Crumbling Hamlet
Crumbling Hamlet
(wh_main_vmp_settlement_major_1)
Level 1
Crumbling Hamlet
Crumbling Hamlet
(wh_main_vmp_settlement_major_1_coast)
Level 1
Zombies x 2 Occupied Altdorf (Corrupted Village)
Occupied Altdorf (Corrupted Village)
(wh_main_special_settlement_altdorf_2_vmp)
Level 2
Occupied Altdorf (Shady Township)
Occupied Altdorf (Shady Township)
(wh_main_special_settlement_altdorf_3_vmp)
Level 3
Occupied Couronne (Corrupted Village)
Occupied Couronne (Corrupted Village)
(wh_main_special_settlement_couronne_2_vmp)
Level 2
Occupied Couronne (Shady Township)
Occupied Couronne (Shady Township)
(wh_main_special_settlement_couronne_3_vmp)
Level 3
Occupied Kislev (Corrupted Village)
Occupied Kislev (Corrupted Village)
(wh_main_special_settlement_kislev_2_vmp)
Level 2
Occupied Kislev (Shady Township)
Occupied Kislev (Shady Township)
(wh_main_special_settlement_kislev_3_vmp)
Level 3
Occupied Miragliano (Corrupted Village)
Occupied Miragliano (Corrupted Village)
(wh_main_special_settlement_miragliano_2_vmp)
Level 2
Occupied Miragliano (Shady Township)
Occupied Miragliano (Shady Township)
(wh_main_special_settlement_miragliano_3_vmp)
Level 3
Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_major_2)
Level 2
Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_major_2_coast)
Level 2
Shady Township
Shady Township
(wh_main_vmp_settlement_major_3)
Level 3
Shady Township
Shady Township
(wh_main_vmp_settlement_major_3_coast)
Level 3
Crumbling Hamlet
Crumbling Hamlet
(wh_main_vmp_settlement_minor_1)
Level 1
Crumbling Hamlet
Crumbling Hamlet
(wh_main_vmp_settlement_minor_1_coast)
Level 1
Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_minor_2)
Level 2
Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_minor_2_coast)
Level 2
Shady Township
Shady Township
(wh_main_vmp_settlement_minor_3)
Level 3
Shady Township
Shady Township
(wh_main_vmp_settlement_minor_3_coast)
Level 3
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