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HomeHome / Total War: WARHAMMER / Vampire Counts / Units / Skeleton Spearmen
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Skeleton Spearmen Vampire CountsVampire Counts Spear Infantry

Skeleton Spearmen

Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.

Beneath the mud lie the grave-stained bones of bitter, ancient warriors. Long held beneath the earth, they are clad in their corroded armour, their lifeless hands still gripping the swords, axes, spears and shields they held in life. Provided their remains have not been blessed by the rites of Morr, a Necromancer or Vampire can use the coiling energies of Dark Magic to instil a semblance of life and a flicker of spirit into these dormant warriors. As the regiments of past massacres claw their way to the surface, their empty eye sockets glow with unholy power. Silently, they gather together in a semblance of their old ranks, mutely awaiting the commands of their new lord as the remains of their tattered banners flap in the unnatural breeze of their creation. Lipless horn blowers raise their instruments and sound a spectral, mournful dirge.

Skeleton Spearmen

Unit Name

Skeleton Spearmen

Main Unit Key

wh_main_vmp_inf_skeleton_warriors_1

Land Unit Key

wh_main_vmp_inf_skeleton_warriors_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

160

Caste

Melee Infantry

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

375

Recruitment Cost

375

Upkeep Cost

94

Melee Attack

14

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_vmp_spear

├ Melee Damage Base

19

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

13

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

30

├ Base Defence

30

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

55

├ Armour

wh_main_bone

├ Armour Defence

20

└ Shield Armour

35

Health

52

├ Man Entity

wh_main_vmp_skeleton

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

44

Leadership (Base Morale)

30

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Skeleton Spearmen Lv. 0 Barrow
Barrow
(wh_main_vmp_cemetary_2)
Level 1
Mausoleum
Mausoleum
(wh_main_vmp_cemetary_3)
Level 2
Garrison Buildings
Skeleton Spearmen x 4 Occupied Altdorf (Corrupted Village)
Occupied Altdorf (Corrupted Village)
(wh_main_special_settlement_altdorf_2_vmp)
Level 2
Drakenhof (Crumbling Hamlet)
Drakenhof (Crumbling Hamlet)
(wh_main_special_settlement_castle_drakenhof_1_vmp)
Level 1
Occupied Couronne (Corrupted Village)
Occupied Couronne (Corrupted Village)
(wh_main_special_settlement_couronne_2_vmp)
Level 2
Occupied Kislev (Corrupted Village)
Occupied Kislev (Corrupted Village)
(wh_main_special_settlement_kislev_2_vmp)
Level 2
Occupied Miragliano (Corrupted Village)
Occupied Miragliano (Corrupted Village)
(wh_main_special_settlement_miragliano_2_vmp)
Level 2
Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_major_2)
Level 2
Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_major_2_coast)
Level 2
Skeleton Spearmen x 2 Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_minor_2)
Level 2
Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_minor_2_coast)
Level 2

The Season of Revelation Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wh_main_vmp_province_pool Anmyr

1 0.2 1 1
2 wh_main_vmp_province_pool Duchy of Aquitaine


1 0.2 1 1
3 wh_main_vmp_province_pool Argwylon
1 0.2 1 1
4 wh_main_vmp_province_pool Arranoc
1 0.2 1 1
5 wh_main_vmp_province_pool Atylwyth
1 0.2 1 1
6 wh_main_vmp_province_pool Duchy of Bastonne


1 0.2 1 1
7 wh_main_vmp_province_pool Duchy of Bordeleaux

1 0.2 1 1
8 wh_main_vmp_province_pool Duchy of Brionne


1 0.2 1 1
9 wh_main_vmp_province_pool Duchy of Carcassonne



1 0.2 1 1
10 wh_main_vmp_province_pool Cavaroc
1 0.2 1 1
11 wh_main_vmp_province_pool Cythral
1 0.2 1 1
12 wh_main_vmp_province_pool Fyr Darric

1 0.2 1 1
13 wh_main_vmp_province_pool Duchy of Gisoreux


1 0.2 1 1
14 wh_main_vmp_province_pool Grey Mountains


1 0.2 1 1
15 wh_main_vmp_province_pool Axe Bite Pass


1 0.2 1 1
16 wh_main_vmp_province_pool Massif Orcal

1 0.2 1 1
17 wh_main_vmp_province_pool Modryn
1 0.2 1 1
18 wh_main_vmp_province_pool Duchy of Montfort


1 0.2 1 1
19 wh_main_vmp_province_pool Mousillon



1 0.2 1 1
20 wh_main_vmp_province_pool Yn Edri Eternos
1 0.2 1 1
21 wh_main_vmp_province_pool Duchy of Parravon


1 0.2 1 1
22 wh_main_vmp_province_pool Duchy of Quenelles


1 0.2 1 1
23 wh_main_vmp_province_pool Talsyn

1 0.2 1 1
24 wh_main_vmp_province_pool Tirsyth
1 0.2 1 1
25 wh_main_vmp_province_pool Torgovann

1 0.2 1 1
26 wh_main_vmp_province_pool Wydrioth

1 0.2 1 1

Warhammer Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
27 wh_main_vmp_province_pool Argwylon
1 0.2 1 1
28 wh_main_vmp_province_pool Averland

1 0.2 1 1
29 wh_main_vmp_province_pool Bastonne

1 0.2 1 1
30 wh_main_vmp_province_pool Black Mountains


1 0.2 1 1
31 wh_main_vmp_province_pool Blightwater



1 0.2 1 1
32 wh_main_vmp_province_pool Blood River Valley



1 0.2 1 1
33 wh_main_vmp_province_pool Bordeleaux

1 0.2 1 1
34 wh_main_vmp_province_pool Carcassonne

1 0.2 1 1
35 wh_main_vmp_province_pool Couronne

1 0.2 1 1
36 wh_main_vmp_province_pool Death Pass


1 0.2 1 1
37 wh_main_vmp_province_pool Desolation of Nagash


1 0.2 1 1
38 wh_main_vmp_province_pool Eastern Badlands



1 0.2 1 1
39 wh_main_vmp_province_pool E. Border Princes

1 0.2 1 1
40 wh_main_vmp_province_pool Eastern Oblast

1 0.2 1 1
41 wh_main_vmp_province_pool Eastern Sylvania


1 0.2 1 1
42 wh_main_vmp_province_pool Estalia


1 0.2 1 1
43 wh_main_vmp_province_pool Forest of Arden

1 0.2 1 1
44 wh_main_vmp_province_pool Gianthome Mountains


1 0.2 1 1
45 wh_main_vmp_province_pool Goromadny Mtns.

1 0.2 1 1
46 wh_main_vmp_province_pool Helspire Mountains


1 0.2 1 1
47 wh_main_vmp_province_pool Hochland

1 0.2 1 1
48 wh_main_vmp_province_pool Ice Tooth Mountains


1 0.2 1 1
49 wh_main_vmp_province_pool Lyonesse

1 0.2 1 1
50 wh_main_vmp_province_pool Middenland


1 0.2 1 1
51 wh_main_vmp_province_pool Mountains of Hel


1 0.2 1 1
52 wh_main_vmp_province_pool Mountains of Naglfari

1 0.2 1 1
53 wh_main_vmp_province_pool Nordland

1 0.2 1 1
54 wh_main_vmp_province_pool Northern Grey Mtns.


1 0.2 1 1
55 wh_main_vmp_province_pool Northern Oblast

1 0.2 1 1
56 wh_main_vmp_province_pool N. World's Edge Mtns.

1 0.2 1 1
57 wh_main_vmp_province_pool Ostermark

1 0.2 1 1
58 wh_main_vmp_province_pool Ostland


1 0.2 1 1
59 wh_main_vmp_province_pool Parravon

1 0.2 1 1
60 wh_main_vmp_province_pool Peak Pass

1 0.2 1 1
61 wh_main_vmp_province_pool Reikland



1 0.2 1 1
62 wh_main_vmp_province_pool Rib Peaks

1 0.2 1 1
63 wh_main_vmp_province_pool Southern Badlands



1 0.2 1 1
64 wh_main_vmp_province_pool Southern Grey Mtns.


1 0.2 1 1
65 wh_main_vmp_province_pool Southern Oblast


1 0.2 1 1
66 wh_main_vmp_province_pool Stirland

1 0.2 1 1
67 wh_main_vmp_province_pool Talabecland

1 0.2 1 1
68 wh_main_vmp_province_pool Talsyn
1 0.2 1 1
69 wh_main_vmp_province_pool The Silver Road


1 0.2 1 1
70 wh_main_vmp_province_pool The Vaults


1 0.2 1 1
71 wh_main_vmp_province_pool The Wasteland

1 0.2 1 1
72 wh_main_vmp_province_pool Tilea

1 0.2 1 1
73 wh_main_vmp_province_pool Torgovann
1 0.2 1 1
74 wh_main_vmp_province_pool Troll Country

1 0.2 1 1
75 wh_main_vmp_province_pool Trollheim Mountains


1 0.2 1 1
76 wh_main_vmp_province_pool Vanaheim Mountains


1 0.2 1 1
77 wh_main_vmp_province_pool Western Badlands



1 0.2 1 1
78 wh_main_vmp_province_pool W. Border Princes

1 0.2 1 1
79 wh_main_vmp_province_pool Western Sylvania


1 0.2 1 1
80 wh_main_vmp_province_pool Wissenland


1 0.2 1 1
81 wh_main_vmp_province_pool Wydrioth
1 0.2 1 1
82 wh_main_vmp_province_pool Yn Edri Eternos
1 0.2 1 1
83 wh_main_vmp_province_pool Zhufbar


1 0.2 1 1
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