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Skeleton Spearmen Vampire CountsVampire Counts Spear Infantry

Skeleton Spearmen

Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.

Beneath the mud lie the grave-stained bones of bitter, ancient warriors. Long held beneath the earth, they are clad in their corroded armour, their lifeless hands still gripping the swords, axes, spears and shields they held in life. Provided their remains have not been blessed by the rites of Morr, a Necromancer or Vampire can use the coiling energies of Dark Magic to instil a semblance of life and a flicker of spirit into these dormant warriors. As the regiments of past massacres claw their way to the surface, their empty eye sockets glow with unholy power. Silently, they gather together in a semblance of their old ranks, mutely awaiting the commands of their new lord as the remains of their tattered banners flap in the unnatural breeze of their creation. Lipless horn blowers raise their instruments and sound a spectral, mournful dirge.

Skeleton Spearmen

Unit Name

Skeleton Spearmen

Main Unit Key

wh_main_vmp_inf_skeleton_warriors_1

Land Unit Key

wh_main_vmp_inf_skeleton_warriors_1

Naval Unit Key

wh_main_shp_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

375

Recruitment Cost

375

Upkeep Cost

94

Melee Attack

14

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_vmp_spear

├ Melee Damage Base

19

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

13

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

30

├ Base Defence

30

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

55

├ Armour

wh_main_bone

├ Armour Defence

20

└ Shield Armour

35

Health

52

├ Man Entity

wh_main_vmp_skeleton

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

44

Leadership (Base Morale)

30

Abilities

Skeleton Spearmen
  • The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge Defence vs. Large
    When bracing, this unit negates the [[img:icon_charge]][[/img]]charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when [[img:icon_morale]][[/img]]{{tr:morale}} is low). It will suffer from [[img:icon_attrition]][[/img]]attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Skeleton Spearmen Lv. 0 Barrow
Barrow
(wh_main_vmp_cemetary_2)
Level 1
Mausoleum
Mausoleum
(wh_main_vmp_cemetary_3)
Level 2
Garrison Buildings
Skeleton Spearmen x 4 Occupied Altdorf (Corrupted Village)
Occupied Altdorf (Corrupted Village)
(wh_main_special_settlement_altdorf_2_vmp)
Level 2
Drakenhof (Crumbling Hamlet)
Drakenhof (Crumbling Hamlet)
(wh_main_special_settlement_castle_drakenhof_1_vmp)
Level 1
Occupied Couronne (Corrupted Village)
Occupied Couronne (Corrupted Village)
(wh_main_special_settlement_couronne_2_vmp)
Level 2
Occupied Kislev (Corrupted Village)
Occupied Kislev (Corrupted Village)
(wh_main_special_settlement_kislev_2_vmp)
Level 2
Occupied Miragliano (Corrupted Village)
Occupied Miragliano (Corrupted Village)
(wh_main_special_settlement_miragliano_2_vmp)
Level 2
Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_major_2)
Level 2
Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_major_2_coast)
Level 2
Skeleton Spearmen x 2 Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_minor_2)
Level 2
Corrupted Village
Corrupted Village
(wh_main_vmp_settlement_minor_2_coast)
Level 2

The Season of Revelation Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wh_main_vmp_province_pool

1 0.2 1 1
2 wh_main_vmp_province_pool


1 0.2 1 1
3 wh_main_vmp_province_pool
1 0.2 1 1
4 wh_main_vmp_province_pool
1 0.2 1 1
5 wh_main_vmp_province_pool
1 0.2 1 1
6 wh_main_vmp_province_pool


1 0.2 1 1
7 wh_main_vmp_province_pool

1 0.2 1 1
8 wh_main_vmp_province_pool


1 0.2 1 1
9 wh_main_vmp_province_pool



1 0.2 1 1
10 wh_main_vmp_province_pool
1 0.2 1 1
11 wh_main_vmp_province_pool
1 0.2 1 1
12 wh_main_vmp_province_pool

1 0.2 1 1
13 wh_main_vmp_province_pool


1 0.2 1 1
14 wh_main_vmp_province_pool


1 0.2 1 1
15 wh_main_vmp_province_pool


1 0.2 1 1
16 wh_main_vmp_province_pool

1 0.2 1 1
17 wh_main_vmp_province_pool
1 0.2 1 1
18 wh_main_vmp_province_pool


1 0.2 1 1
19 wh_main_vmp_province_pool



1 0.2 1 1
20 wh_main_vmp_province_pool
1 0.2 1 1
21 wh_main_vmp_province_pool


1 0.2 1 1
22 wh_main_vmp_province_pool


1 0.2 1 1
23 wh_main_vmp_province_pool

1 0.2 1 1
24 wh_main_vmp_province_pool
1 0.2 1 1
25 wh_main_vmp_province_pool

1 0.2 1 1
26 wh_main_vmp_province_pool

1 0.2 1 1

Warhammer Campaign Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
27 wh_main_vmp_province_pool
1 0.2 1 1
28 wh_main_vmp_province_pool Averland

1 0.2 1 1
29 wh_main_vmp_province_pool Bastonne

1 0.2 1 1
30 wh_main_vmp_province_pool Black Mountains


1 0.2 1 1
31 wh_main_vmp_province_pool Blightwater



1 0.2 1 1
32 wh_main_vmp_province_pool Blood River Valley



1 0.2 1 1
33 wh_main_vmp_province_pool Bordeleaux

1 0.2 1 1
34 wh_main_vmp_province_pool Death Pass


1 0.2 1 1
35 wh_main_vmp_province_pool Desolation of Nagash


1 0.2 1 1
36 wh_main_vmp_province_pool Eastern Badlands



1 0.2 1 1
37 wh_main_vmp_province_pool E. Border Princes

1 0.2 1 1
38 wh_main_vmp_province_pool Eastern Oblast

1 0.2 1 1
39 wh_main_vmp_province_pool Eastern Sylvania


1 0.2 1 1
40 wh_main_vmp_province_pool Estalia


1 0.2 1 1
41 wh_main_vmp_province_pool Forest of Arden

1 0.2 1 1
42 wh_main_vmp_province_pool Gianthome Mountains


1 0.2 1 1
43 wh_main_vmp_province_pool Goromadny Mtns.

1 0.2 1 1
44 wh_main_vmp_province_pool Helspire Mountains


1 0.2 1 1
45 wh_main_vmp_province_pool Hochland

1 0.2 1 1
46 wh_main_vmp_province_pool Ice Tooth Mountains


1 0.2 1 1
47 wh_main_vmp_province_pool Lyonesse

1 0.2 1 1
48 wh_main_vmp_province_pool Middenland


1 0.2 1 1
49 wh_main_vmp_province_pool Mountains of Hel


1 0.2 1 1
50 wh_main_vmp_province_pool Mountains of Naglfari

1 0.2 1 1
51 wh_main_vmp_province_pool Nordland

1 0.2 1 1
52 wh_main_vmp_province_pool Northern Grey Mtns.


1 0.2 1 1
53 wh_main_vmp_province_pool Northern Oblast

1 0.2 1 1
54 wh_main_vmp_province_pool N. World's Edge Mtns.

1 0.2 1 1
55 wh_main_vmp_province_pool Ostermark

1 0.2 1 1
56 wh_main_vmp_province_pool Ostland


1 0.2 1 1
57 wh_main_vmp_province_pool Parravon

1 0.2 1 1
58 wh_main_vmp_province_pool Peak Pass

1 0.2 1 1
59 wh_main_vmp_province_pool Reikland



1 0.2 1 1
60 wh_main_vmp_province_pool Rib Peaks

1 0.2 1 1
61 wh_main_vmp_province_pool Southern Badlands



1 0.2 1 1
62 wh_main_vmp_province_pool Southern Grey Mtns.


1 0.2 1 1
63 wh_main_vmp_province_pool Southern Oblast


1 0.2 1 1
64 wh_main_vmp_province_pool Stirland

1 0.2 1 1
65 wh_main_vmp_province_pool Talabecland

1 0.2 1 1
66 wh_main_vmp_province_pool
1 0.2 1 1
67 wh_main_vmp_province_pool The Silver Road


1 0.2 1 1
68 wh_main_vmp_province_pool The Vaults


1 0.2 1 1
69 wh_main_vmp_province_pool The Wasteland

1 0.2 1 1
70 wh_main_vmp_province_pool Tilea

1 0.2 1 1
71 wh_main_vmp_province_pool
1 0.2 1 1
72 wh_main_vmp_province_pool Troll Country

1 0.2 1 1
73 wh_main_vmp_province_pool Trollheim Mountains


1 0.2 1 1
74 wh_main_vmp_province_pool Vanaheim Mountains


1 0.2 1 1
75 wh_main_vmp_province_pool Western Badlands



1 0.2 1 1
76 wh_main_vmp_province_pool W. Border Princes

1 0.2 1 1
77 wh_main_vmp_province_pool Western Sylvania


1 0.2 1 1
78 wh_main_vmp_province_pool Wissenland


1 0.2 1 1
79 wh_main_vmp_province_pool
1 0.2 1 1
80 wh_main_vmp_province_pool
1 0.2 1 1
81 wh_main_vmp_province_pool Zhufbar


1 0.2 1 1