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The Sternsmen (Grave Guard) Vampire CountsVampire Counts Melee Infantry

The Sternsmen (Grave Guard)

Only the most basic memory survives: to fight, and better than their other Undead cohorts.

Upon the walls of Drakenhof Castle, and the other Vampire-haunted keeps of Sylvania, patrol tireless warriors clad in rust-gnawed armour. These dread sentries are the Grave Guard - Wights drawn from their ancient tombs to act as guardians for the Vampire rulers of Sylvania. Although their bodies have decayed, leaving only bones and tattered flesh, Grave Guard are held together by evil magic so strong that it has endured for centuries. They wear ancient battle gear of primitive alloy, corroded by time and dusty with the years. These eerie, silent sentinels stand constant vigil on the crumbling battlements and at the iron-bound gates, never resting, eternally ready to defend their Vampire masters. When a Vampire marches forth, his Grave Guard advance at the head of the Undead host. They form a formidable corps of warriors, their enchanted blades cutting down the toughest of enemies with strike after pitiless strike.

The Sternsmen (Grave Guard)

Unit Name

The Sternsmen (Grave Guard)

Main Unit Key

wh_dlc04_vmp_inf_sternsmen_0

Land Unit Key

wh_dlc04_vmp_inf_sternsmen_0

Naval Unit Key

wh_main_shp_transport

Soldiers

120

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

225

Melee Attack

30

Weapon Strength (Weapon Damage)

38

├ Melee Weapon

wh_main_vmp_wightblade_grave_guard

├ Melee Damage Base

30

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

8

Charge Bonus

8

Melee Defence

47

├ Base Defence

47

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

145

├ Armour

wh_main_vmp_heavy_plate

├ Armour Defence

90

└ Shield Armour

55

Health

69

├ Man Entity

wh_main_infantry_slow_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

61

Leadership (Base Morale)

60

Abilities

The Sternsmen (Grave Guard)
  • There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
  • The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Expert Charge Defence
    When bracing, this unit negates the [[img:icon_charge]][[/img]]charge bonus of any attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when [[img:icon_morale]][[/img]]{{tr:morale}} is low). It will suffer from [[img:icon_attrition]][[/img]]attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer Campaign

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wh_dlc04_vmp_units_of_renown_pool 1 100 1 1