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HomeHome / Total War: WARHAMMER / The Empire / Units / Handgunners
Handgunners The EmpireThe Empire Missile Infantry

Handgunners

Volleys of withering fire reduce any would-be army to a riddled, desperate band.

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together, providing each other with mutual protection on the battlefield. State regiments often march to battle with detachments of differently armed troops to aid them. These detachments form up close to their regimental units, where they guard vulnerable flanks and provide battlefield support, either by joining in the bloody melee of close combat, or by showering oncoming enemies with missile fire. Swordsmen fight shoulder to shoulder with Spearmen, the close range parries and ripostes of swords complementing the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire, but should a foe survive through such salvos, a detachment of Halberdiers will bravely intercept them, cutting them down with heavy-bladed polearms.

Handgunners

Unit Name

Handgunners

Main Unit Key

wh_main_emp_inf_handgunners

Land Unit Key

wh_main_emp_inf_handgunners

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

90

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

150

Missile Damage

20

├ Missile Weapon

wh_main_emp_rifle

├ Projectile

wh_emp_rifle_bullet

├ Missile Damage

4

├ Missile Ap Damage

16

└ Base Reload Time

13

Accuracy

10

Range

145

Reload

10

Shots Per Minute

5.1

Ammunition

22

Melee Attack

16

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_short

├ Melee Damage Base

22

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

17

├ Base Defence

17

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh_main_emp_leather

├ Armour Defence

20

└ Shield Armour

0

Health

58

├ Man Entity

wh_main_infantry_standard_light_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

50

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Handgunners Lv. 0 Barracks
Barracks
(wh_main_emp_barracks_3)
Level 2
Garrison Buildings
Handgunners x 2 City Watch
City Watch
(wh_main_emp_garrison_2)
Level 1
City
City
(wh_main_emp_settlement_major_4)
Level 4
Coastal City
Coastal City
(wh_main_emp_settlement_major_4_coast)
Level 4
City-State
City-State
(wh_main_emp_settlement_major_5)
Level 5
Coastal City-State
Coastal City-State
(wh_main_emp_settlement_major_5_coast)
Level 5
Tall Walls
Tall Walls
(wh_main_emp_walls_2)
Level 1
Reinforced Walls
Reinforced Walls
(wh_main_emp_walls_3)
Level 2
Altdorf (Town)
Altdorf (Town)
(wh_main_special_settlement_altdorf_3_emp)
Level 3
Occupied Drakenhof (City)
Occupied Drakenhof (City)
(wh_main_special_settlement_castle_drakenhof_4_emp)
Level 4
Occupied Drakenhof (City-State)
Occupied Drakenhof (City-State)
(wh_main_special_settlement_castle_drakenhof_5_emp)
Level 5
Occupied Couronne (City)
Occupied Couronne (City)
(wh_main_special_settlement_couronne_4_emp)
Level 4
Occupied Couronne (City-State)
Occupied Couronne (City-State)
(wh_main_special_settlement_couronne_5_emp)
Level 5
Occupied Kislev (City)
Occupied Kislev (City)
(wh_main_special_settlement_kislev_4_emp)
Level 4
Occupied Kislev (City-State)
Occupied Kislev (City-State)
(wh_main_special_settlement_kislev_5_emp)
Level 5
Occupied Miragliano (City)
Occupied Miragliano (City)
(wh_main_special_settlement_miragliano_4_emp)
Level 4
Occupied Miragliano (City-State)
Occupied Miragliano (City-State)
(wh_main_special_settlement_miragliano_5_emp)
Level 5
Handgunners x 6 Altdorf (City)
Altdorf (City)
(wh_main_special_settlement_altdorf_4_emp)
Level 4
Altdorf (City-State)
Altdorf (City-State)
(wh_main_special_settlement_altdorf_5_emp)
Level 5