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Karl Franz The EmpireThe Empire Command

Karl Franz

"For the Empire! For Sigmar! For GLORY!"

The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, wielding Ghal Maraz, the fabled hammer of Sigmar, like the Warrior God of old, smiting enemies of the Empire with every blow. Karl Franz often rides to battle on the back of Deathclaw, reputed to be the mightiest Imperial griffon that ever lived. A powerful bond exists between the beast and its master, one forged in countless battles and many adventures. During the Battle of Blood Keep, Deathclaw stood over the prone form of the wounded Emperor for three hours, slaying any who came near until the Reiksguard could hack a path to their fallen Lord.

Karl Franz
Karl Franz

Unit Name

Karl Franz

Main Unit Key

wh_main_emp_cha_karl_franz_0

Land Unit Key

wh_main_emp_cha_karl_franz_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hammer Infantry

Naval Unit Group

Hammer Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1300

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

65

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh_main_emp_hammer_hero

├ Melee Damage Base

160

├ Melee Damage Ap

290

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh_main_emp_full_plate

├ Armour Defence

95

└ Shield Armour

0

Health

3898

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

3890

Leadership (Base Morale)

80

Abilities

  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
  • Hold the Line!
    Those in command of the Empire’s ranks will issue their orders with a ferocious bark, expecting instant obeisance.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Duellist
    This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.