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HomeHome / Total War: WARHAMMER / The Empire / Units / Free Company Militia
Free Company Militia The EmpireThe Empire Missile Infantry

Free Company Militia

These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.

Whilst state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad hoc regiments of militia who are recruited, willingly or not, to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline. Many militias are formed of townsfolk and villagers levied from the local countryside – brave men standing ready to defend their homes and families against the monsters and beasts that constantly threaten them. Other militias are bands of mercenaries, bandits or other curs used to living by the strength of their sword arm, hired or pressed into service.

Free Company Militia

Unit Name

Free Company Militia

Main Unit Key

wh_dlc04_emp_inf_free_company_militia_0

Land Unit Key

wh_dlc04_emp_inf_free_company_militia_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Close-Quarters Infantry

Naval Unit Group

Close-Quarters Infantry

Soldiers

120

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

450

Recruitment Cost

500

Upkeep Cost

110

Missile Damage

14

├ Missile Weapon

wh_dlc04_emp_free_company_pistol

├ Projectile

wh_dlc04_emp_free_company_pistol_bullet

├ Missile Damage

12

├ Missile Ap Damage

2

└ Base Reload Time

9

Accuracy

10

Range

90

Reload

8

Shots Per Minute

7.2

Ammunition

18

Melee Attack

28

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_dlc04_emp_free_company_sword

├ Melee Damage Base

22

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

25

├ Armour

wh_dlc04_emp_free_company_armour

├ Armour Defence

25

└ Shield Armour

0

Health

52

├ Man Entity

wh_dlc04_infantry_free_company_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

44

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Free Company Militia Lv. 0 Training Field
Training Field
(wh_main_emp_barracks_1)
Level 0
Rally Field
Rally Field
(wh_main_emp_barracks_2)
Level 1
Barracks
Barracks
(wh_main_emp_barracks_3)
Level 2