Free Company MilitiaThese men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.
Whilst state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad hoc regiments of militia who are recruited, willingly or not, to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline. Many militias are formed of townsfolk and villagers levied from the local countryside – brave men standing ready to defend their homes and families against the monsters and beasts that constantly threaten them. Other militias are bands of mercenaries, bandits or other curs used to living by the strength of their sword arm, hired or pressed into service.
Unit NameFree Company Militia
Main Unit Keywh_dlc04_emp_inf_free_company_militia_0
Land Unit Keywh_dlc04_emp_inf_free_company_militia_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupClose-Quarters Infantry
Naval Unit GroupClose-Quarters Infantry
Custom Battle Cost450
├ Missile Weaponwh_dlc04_emp_free_company_pistol
├ Missile Damage12
├ Missile Ap Damage2
└ Base Reload Time9
Shots Per Minute7.2
├ Melee Weaponwh_dlc04_emp_free_company_sword
├ Melee Damage Base22
├ Melee Damage Ap6
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence25
└ Shield Defence0
├ Armour Defence25
└ Shield Armour0
├ Man Entitywh_dlc04_infantry_free_company_blood_dismembers
├ Man Speed35
├ Man Health8
└ Bonus Hit Points44
Leadership (Base Morale)55
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.