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HomeHome / Total War: WARHAMMER / Clan Angrund / Units / Organ Gun
Organ Gun Clan AngrundClan Angrund Field Artillery

Organ Gun

Should the enemy get too close, an Organ Gun can decimate entire ranks with a well timed blast.

An invention of the Dwarf Engineers' Guild, the four-barrelled Organ Gun is so called because its arrays of barrels resembles the pipes of a musical organ. The Organ Gun's barrels are smaller and lighter than an ordinary cannon's, which means it lacks that extreme range and hitting power, but has the advantage of firing a barrage of shots all at the same time. With a well-placed salvo, and all its barrels firing to maximum effect, an Organ Gun has been known to blow away entire enemy units at a time.

Organ Gun

Unit Name

Organ Gun

Main Unit Key

wh_main_dwf_art_organ_gun

Land Unit Key

wh_main_dwf_art_organ_gun

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Field Gun

Naval Unit Group

Field Gun

Soldiers

32

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Engine Missile Damage

65

├ Engine

wh_main_dwf_art_organ_gun

├ Missile Weapon

wh_main_dwf_organ_gun

├ Projectile

wh_dwf_organ_gun

├ Missile Damage

19

├ Missile Ap Damage

46

└ Base Reload Time

11

Accuracy

10

Range

290

Reload

10

Shots Per Minute

6.1

Ammunition

96

Melee Attack

15

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_main_dwf_axe

├ Melee Damage Base

23

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

2

Melee Defence

17

├ Base Defence

17

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh_main_dwf_light

├ Armour Defence

40

└ Shield Armour

0

Health

67

├ Man Entity

wh_main_dwf_inf_dwarfs_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

59

Leadership (Base Morale)

66

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Organ Gun Lv. 0 Foundry
Foundry
(wh_main_dwf_workshop_3)
Level 2
Hangar
Hangar
(wh_main_dwf_workshop_4)
Level 3
Garrison Buildings
Organ Gun x 1 Runic Gate
Runic Gate
(wh_main_dwf_wall_3)
Level 2
Karak Eight Peaks (Dwarfhold)
Karak Eight Peaks (Dwarfhold)
(wh_main_special_settlement_eight_peaks_4_dwf)
Level 4
Karak Eight Peaks (Great Hold)
Karak Eight Peaks (Great Hold)
(wh_main_special_settlement_eight_peaks_5_dwf)
Level 5
Karaz-a-Karak (Dwarfhold)
Karaz-a-Karak (Dwarfhold)
(wh_main_special_settlement_karaz_a_karak_4_dwf)
Level 4
Organ Gun x 2 Karaz-a-Karak (Great Hold)
Karaz-a-Karak (Great Hold)
(wh_main_special_settlement_karaz_a_karak_5_dwf)
Level 5