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HomeHome / Total War: WARHAMMER / Beastmen
Beastmen Warhammer

Beastmen Faction

“Make man-filth suffer! Make man-filth fall!”

Much of the Old World is covered in dark, forbidding forest - vast tracts of dense woodland where thick canopies blot out the sky and you can walk for days on end without seeing the sun. Assuming, of course, you could wander for so long in such a place and survive intact. Although mankind has ruled this land for many centuries, to think the forests tamed simply by being within the borders of the Empire or Bretonnia would be a mistake. Despite countless pogroms to clear the woodlands of their sinister taint, they have always harboured evil. The dark forests are not the homes of man, they are the blood-grounds of the Cloven Ones.

When Morrslieb's glow penetrates the dense boughs of the wild woods, the Beastmen range. They hunt the blood-grounds for prey - be that rival herds, 'natural' fauna or, more preferably, man-flesh. It is mankind that the Beastmen seem to despise the most, although they have a long and bitter rivalry with the Wood Elves and will happily feast on Dwarfen flesh when the opportunity arises. To the Beastmen, though, men represent everything they hate. Despite the dangers around it, mankind has prospered, building great cities where the trees part, creating order and civilisation. Beastmen are creatures of Chaos, they follow the Ruinous Powers and so civilisation is anathema to them. They have a burning desire that floods their entire being: to tear down progress and society wherever it is found. And so they raid, destroying the easier targets - hamlets and villages that dare to exist close to the blood-grounds. Should a brayherd be gathered, when the Bray-Shamans manage to bring the fractious bestial tribes into one larger force, larger towns and even cities are attacked. Thankfully for mankind, and other ordered races, this is a rare occurrence.

The Empire and its occasional allies have retaliated, but bringing a Beastmen warherd to battle is hard. They are master ambushers, using the beast-paths to weave around and entrap an enemy army - the hunter quickly becoming the hunted and facing doom. Even when battle is joined the Beastmen are ferocious foes - mighty Beastlords control herds of goat-headed Gors, smaller Ungors strike from the flanks and frenzied, massive Minotaurs charge at any enemy line. Then there are the many monsters in thrall to their bestial masters: Chaos Spawn, Warhounds, Giants and Cygors to name but a few. Such a fearsome menagerie is part of the reason why the Old World's forests are still terrifying places, where the Children of Chaos roam, lurking in the darkness, desperate to pull apart the very fabric of civilisation.

Campaign Map

Beastmen

Faction Name

Beastmen

Campaign

main_warhammer

Culture

wh_dlc03_bst_beastmen

Subculture

wh_dlc03_sc_bst_beastmen

Military Group

wh_dlc03_group_beastmen

Faction Group

wh_dlc03_fact_group_beastmen

Faction Group

beastmen overtrait beastmen overtrait
placeholder
Bestial rage: -1 from animosity
[HIDDEN] Building set used when a new Beastmen horde spawns
Siege construction: battering ram
Siege construction: siege tower
1 battering rams per siege item
2 siege towers per siege item
Pre-siege: battering ram
Pre-siege: siege tower
[HIDDEN]
Diplomatic relations: +30 with Chaos
Income from post-battle loot: +10%
Income from raiding: +100%
Income from razing settlements: +10%
[HIDDEN] For adding additional campaign replenishment effects to all units that have an ability that gives regeneration in battle

Political Parties

Other Warherd Leaders Other Warherd Leaders
placeholder
Playable: False
Initial Power:
No Effect
The Beastmen The Beastmen
placeholder
Playable: True
Initial Power:
No Effect
Lord
1 Beastlord
Beastlord
(wh_dlc03_bst_cha_beastlord_0)
Command
2 Beastlord (Razorgor Chariot)
Beastlord (Razorgor Chariot)
(wh_dlc03_bst_cha_beastlord_1)
Command
1 Khazrak the One-Eye
Khazrak the One-Eye
(wh_dlc03_bst_cha_khazrak_one_eye_0)
Command
2 Khazrak the One-Eye (Razorgor Chariot)
Khazrak the One-Eye (Razorgor Chariot)
(wh_dlc03_bst_cha_khazrak_one_eye_1)
Command
1 Malagor the Dark Omen
Malagor the Dark Omen
(wh_dlc03_bst_cha_malagor_the_dark_omen_0)
Command
1 Morghur the Shadowgave
Morghur the Shadowgave
(wh_dlc05_bst_cha_morghur_0)
Command
Hero
1 Bray-Shaman (Beasts)
Bray-Shaman (Beasts)
(wh_dlc03_bst_cha_bray_shaman_beasts_0)
Command
2 Bray-Shaman (Beasts) (Razorgor Chariot)
Bray-Shaman (Beasts) (Razorgor Chariot)
(wh_dlc03_bst_cha_bray_shaman_beasts_1)
Command
1 Bray-Shaman (Death)
Bray-Shaman (Death)
(wh_dlc03_bst_cha_bray_shaman_death_0)
Command
2 Bray-Shaman (Death) (Razorgor Chariot)
Bray-Shaman (Death) (Razorgor Chariot)
(wh_dlc03_bst_cha_bray_shaman_death_1)
Command
1 Bray-Shaman (Shadows)
Bray-Shaman (Shadows)
(wh_dlc03_bst_cha_bray_shaman_shadows_0)
Command
2 Bray-Shaman (Shadows)
Bray-Shaman (Shadows)
(wh_dlc03_bst_cha_bray_shaman_shadows_1)
Command
1 Bray-Shaman (Wild)
Bray-Shaman (Wild)
(wh_dlc03_bst_cha_bray_shaman_wild_0)
Command
2 Bray-Shaman (Wild) (Razorgor Chariot)
Bray-Shaman (Wild) (Razorgor Chariot)
(wh_dlc03_bst_cha_bray_shaman_wild_1)
Command
1 Gorebull
Gorebull
(wh_dlc03_bst_cha_gorebull_0)
Command
Melee Infantry
80 Chaos Warhounds
Chaos Warhounds
(wh_dlc03_bst_inf_chaos_warhounds_0)
Melee Infantry
160 Ungor Herd
Ungor Herd
(wh_dlc03_bst_inf_ungor_herd_1)
Melee Infantry
80 Chaos Warhounds (Poison)
Chaos Warhounds (Poison)
(wh_dlc03_bst_inf_chaos_warhounds_1)
Melee Infantry
120 Gor Herd (Shields)
Gor Herd (Shields)
(wh_dlc03_bst_inf_gor_herd_1)
Melee Infantry
60 Harpies
Harpies
(wh_dlc05_bst_mon_harpies_0)
Melee Infantry
120 Gor Herd
Gor Herd
(wh_dlc03_bst_inf_gor_herd_0)
Melee Infantry
60 Centigors (Great Weapons)
Centigors (Great Weapons)
(wh_dlc03_bst_inf_centigors_2)
Melee Infantry
80 Bestigor Herd
Bestigor Herd
(wh_dlc03_bst_inf_bestigor_herd_0)
Melee Infantry
12 Chaos Spawn
Chaos Spawn
(wh_dlc03_bst_mon_chaos_spawn_0)
Melee Infantry
12 Minotaurs
Minotaurs
(wh_dlc03_bst_inf_minotaurs_0)
Melee Infantry
12 Minotaurs (Shields)
Minotaurs (Shields)
(wh_dlc03_bst_inf_minotaurs_1)
Melee Infantry
1 Giant
Giant
(wh_dlc03_bst_mon_giant_0)
Melee Infantry
12 Minotaurs (Great Weapons)
Minotaurs (Great Weapons)
(wh_dlc03_bst_inf_minotaurs_2)
Melee Infantry
Missile Infantry
120 Ungor Raiders
Ungor Raiders
(wh_dlc03_bst_inf_ungor_raiders_0)
Missile Infantry
60 Centigors (Throwing Axes)
Centigors (Throwing Axes)
(wh_dlc03_bst_inf_centigors_1)
Missile Infantry
Spear Infantry
160 Ungor Spearmen Herd
Ungor Spearmen Herd
(wh_dlc03_bst_inf_ungor_spearmen_0)
Spear Infantry
160 Ungor Spearmen Herd (Shields)
Ungor Spearmen Herd (Shields)
(wh_dlc03_bst_inf_ungor_spearmen_1)
Spear Infantry
60 Centigors
Centigors
(wh_dlc03_bst_inf_centigors_0)
Spear Infantry
Chariot
8 Razorgor Chariot
Razorgor Chariot
(wh_dlc03_bst_cav_razorgor_chariot_0)
Chariot
Special
24 Razorgor Herd
Razorgor Herd
(wh_dlc03_bst_inf_razorgor_herd_0)
Special
1 Cygor
Cygor
(wh_dlc03_bst_inf_cygor_0)
Special
Disqus
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