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Industry Buildings




Industry

Weaving House
Weaving House
(wh_main_emp_industry_basic_1)
Level 0
Clothier
Clothier
(wh_main_emp_industry_basic_2)
Level 1
Tailors' Guild
Tailors' Guild
(wh_main_emp_industry_basic_3)
Level 2
Industry
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Weaving House Industry Level 1
Weaving House
The deft creation of cloth is one of the Empire’s specialties. Its flamboyant clothing wouldn’t exist without the weavers.
2 750 Income generated: 250 (building_to_building_own)
2 Clothier Industry Level 2
Clothier
The clothier turns the bolts of cloth from mere linen to garments – anything from shirts to large, frilly pantaloons!
3 1500 Income generated: 375 (building_to_building_own)
3 Tailors' Guild Industry Level 3
Tailors' Guild
For some, fashion is as important as a sharp blade to have upon your person. Tailors offer such bespoke stylings.
4 2500 Income generated: 500 (building_to_building_own)