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Imperial Port The EmpireThe Empire Port Level 4

Imperial Port

Large port-cities are strategically key during wartime, for they are home to its great fleets, both military or mercantile.

Erengrad, Marienburg, Altdorf, Barak Varr – even the Orc pirate forts that riddle the coast by the Dragonback Mountains – are all built around or contain a series of ports. As well as providing a home for the great war-fleets – when they are not fighting at sea – these trading stations also attract serious wealth in those rare moments when a lull in the eternal war allows 'normal' life to resume.

Port

Ruined Docks
Ruined Docks
(wh_main_human_port_ruin)
Port Level 0
Imperial Wharf
Imperial Wharf
(wh_main_emp_port_1)
Port Level 1
Imperial Harbour
Imperial Harbour
(wh_main_emp_port_2)
Port Level 2
Imperial Port
Imperial Port
(wh_main_emp_port_3)
Port Level 3
Imperial Port

Building Name

Imperial Port

Level Name

wh_main_emp_port_3

Building Chain

Port

Building Level

4

Create Time

5

Create Cost

9000

Require Resource

Effects

Income generated: 800 (building_to_building_own)
Growth: +30 (region_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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