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Clan Angrund Major Settlement Level 4
Karak Eight Peaks (Dwarf Keep)
Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks.While the Dwarfholds are the mightiest strongholds, the Karaz Ankor has many keeps within its realms. These are mountain fortresses that stand guard over entrances to the Underway or great sentinel bastions keeping a watchful eye on the mountain passes. Perhaps the most famous Dwarf keep is Karag Dromen, which overlooks Black Fire Pass.
Major Settlement
Building Name Karak Eight Peaks (Dwarf Keep) |
Level Name wh_main_special_settlement_eight_peaks_3_dwf |
Building Chain Major Settlement |
Building Level 4 |
Create Time 4 |
Create Cost 3200 |
Require Resource |
Effects
Grants 3 construction slots in the settlement (this_building)Income from all buildings: +15% (all regions in this province)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order}}: +1 from established authority (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Dwarf Warriors
(wh_main_dwf_inf_dwarf_warrior_0)
Melee Infantry
(wh_main_dwf_inf_dwarf_warrior_0)
Melee Infantry
Longbeards
(wh_main_dwf_inf_longbeards)
Melee Infantry
(wh_main_dwf_inf_longbeards)
Melee Infantry
Miners
(wh_main_dwf_inf_miners_0)
Melee Infantry
(wh_main_dwf_inf_miners_0)
Melee Infantry
Quarrellers
(wh_main_dwf_inf_quarrellers_0)
Missile Infantry
(wh_main_dwf_inf_quarrellers_0)
Missile Infantry
Thunderers
(wh_main_dwf_inf_thunderers_0)
Missile Infantry
(wh_main_dwf_inf_thunderers_0)
Missile Infantry
Recruitable Units
No Recruitable Units
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