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HomeHome / Radious Total War Mod / Cimmeria / Units / Assault Tetreres - Young Axes
Assault Tetreres - Young Axes CimmeriaCimmeria Melee Ship

Assault Tetreres - Young Axes

Ramming attacks from these ships will inflicting terrible damage.

Youthful courage and desire for glory make up for any shortcomings in axe-skill.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Young Axes)
Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Living in an area stretching from the Caspian Sea to the northern shores of the Black Sea; the Greeks called them 'Scythians' and the Persians 'Saka', while a western group became known as the Sarmatians. Wearing trousers marked them as barbarians as far as the Greeks were concerned, before their tall, pointed caps and swarthy appearances were even considered. Looks apart, they were, however, exceptional horsemen, highly-skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that Scythian women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.

Assault Tetreres - Young Axes

Unit Name

Assault Tetreres - Young Axes

Main Unit Key

Ste_Axes_Four

Land Unit Key

Ste_Young_Axes

Naval Unit Key

greek_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

530

Recruitment Cost

530

Upkeep Cost

100

Ship Health

825

└ Ship

greek_four

Ship Speed

5

Melee Attack

24

Weapon Damage

35

├ Melee Weapon

rome_celtic_axe

├ Melee Damage Base

14

├ Melee Damage Ap

21

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

60

├ Base Defence

25

├ Shield

caetra

└ Shield Defence

35

Armour

52

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

25

Health

65

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

10

Base Morale

25

Abilities

Assault Tetreres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Young Axes
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Assault Tetreres
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Young Axes
  • Average attack
  • Poor defence
  • Low damage but good armour penetration
  • Poor morale
Faction Availability
Grand Campaign