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City Centre Buildings





City Centre

Public Forum
Cattle Trader
Slaughterhouse
Forum Boarium
Delicatessen
Taberna
Forum Cuppedinis
Amphitheatre
Gladiator School
Circus
Circus Maximus
Colosseum
Library
Archives
Scriptorium
Slave Trader
Graecostadium
Wine Trader
Wine Shop
Forum Vinarium
City Centre
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Public Forum City Centre Level 1
Public Forum
More than just a marketplace, the forum is the hub of all society.
2 700 50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
2 Amphitheatre City Centre Level 2
Amphitheatre
A good death met with dignity shows the virtues of a proper Roman life.
3 1400 -1 food (this_region)
60 wealth from entertainment (culture) (this_building)
+5 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Wine Trader City Centre Level 2
Wine Trader
Hic!
3 1700 -1 food (this_region)
+10% wealth from culture (regions_in_this_province)
80 wealth from local commerce (this_building)
+1 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
4 Delicatessen City Centre Level 2
Delicatessen
Where would a Roman be without the finer things in life to adorn his dinner table?
3 1100 5 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
70 wealth from local commerce (this_building)
-2 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Slave Trader City Centre Level 2
Slave Trader
Slaves are the sinews of an empire. Nothing can be achieved without them.
3 4000 +10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
100 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
6 Library City Centre Level 2
Library
A library is the memory of an entire people.
3 1300 -1 food (this_region)
70 wealth from learning (culture) (this_building)
+6% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
7 Cattle Trader City Centre Level 2
Cattle Trader
The easiest way of keeping meat fresh is to keep it alive.
3 1600 +10% wealth from agriculture (regions_in_this_province)
120 wealth from local commerce (this_building)
-1 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
8 Gladiator School City Centre Level 3
Gladiator School
Whipped with rods, burned by fire, and taught to handle the blade.
5 5100 -4 food (this_region)
130 wealth from entertainment (culture) (this_building)
+12 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Wine Shop City Centre Level 3
Wine Shop
An honest wine merchant is always happy to drink his own wares.
5 4200 -4 food (this_region)
+20% wealth from culture (regions_in_this_province)
160 wealth from local commerce (this_building)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12% tariff income from trade agreements (this_faction)
10 Taberna City Centre Level 3
Taberna
Fine dining and good drinking are welcome accomplishments of civilisation.
5 2200 8 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
100 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Graecostadium City Centre Level 3
Graecostadium
A Greek slave is not just a strong back, but a good mind too.
5 11500 +20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
12 Archives City Centre Level 3
Archives
When all is recorded and remembered, society can be organised.
5 2700 -4 food (this_region)
100 wealth from learning (culture) (this_building)