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Lumber
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Loggers) Lumber Level 1
Village (Loggers)
Give a man an axe, and winter loses its sting.
2 1100 40 wealth from manufacturing (industry) (this_building)
+5% wealth from industry (regions_in_this_province)
+1 growth per turn (this_province)
40 timber (this_building)
+12 line of sight across borders (this_region)
2 Settlement (Logging Camp) Lumber Level 2
Settlement (Logging Camp)
"Keep the pace up lads, that palisade won’t build itself."
3 1600 -1 food (this_region)
60 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (regions_in_this_province)
+2 growth per turn (this_province)
+1 public order per turn (this_province)
80 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Timber Yard) Lumber Level 3
Town (Timber Yard)
"Looking to build a fleet? You'll be wanting good oak and alder."
5 2300 -4 food (this_region)
80 wealth from manufacturing (industry) (this_building)
+15% wealth from industry (regions_in_this_province)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
120 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Colonia (Timber Trader) Lumber Level 4
Colonia (Timber Trader)
"Looking to build a fleet? You'll be wanting good oak and alder."
8 3200 -8 food (this_region)
100 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (regions_in_this_province)
+4 growth per turn (this_province)
+3 public order per turn (this_province)
160 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)