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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Units / Thegns
Thegns Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Melee Infantry

Thegns

Justice and order will be maintained, at swordpoint if necessary.

As retainers of the Anglo-Saxon king, 'thegns' were de-facto noblemen, though in reality they ranked between freemen and those of actual noble blood. These men were, and had always been, warriors, rallying to their king's side during wartime to command the army. Some thegns became more powerful still, being directly involved with the running of the Saxon state in addition to their military duties. Despite this, thegns still formed the backbone of Anglo-Saxon armies and as such were better trained and equipped than the common, levied fyrd. In the past, their equivalent - the 'gesith' - were the tribal leader's personal companions, his stalwart retainers, champions, and defenders on the battlefield. Eventually, following the emergence of the European kingdoms during the Dark Ages, their services were rewarded with lands and titles as a precursor to the concept of fealty and vassalage.

Thegns

Unit Name

Thegns

Main Unit Key

cha_eng_thegns

Land Unit Key

cha_eng_thegns

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

210

Melee Attack

42

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

16

Melee Defence

60

├ Base Defence

35

├ Shield

cha_round

└ Shield Defence

25

Armour

46

├ Armour

cha_mail

├ Armour Defence

46

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

45

Abilities

Thegns
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Thegns Lv. 0 Barracks
Barracks
(cha_bld_barracks_2)
Level 1
Royal Barracks
Royal Barracks
(cha_bld_barracks_3)
Level 2