Marauder Spearmen
These Marauders use a wall of spears to impale their enemies, ever in the hope of Ruinous exaltation.The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders, natural fighters born into hardship and brought up in a world where surviving each day is no small victory. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice.
Unit Name Marauder Spearmen |
Main Unit Key wh_dlc08_nor_inf_marauder_spearman_0 |
Land Unit Key wh_dlc08_nor_inf_marauder_spearman_0 |
Land Unit Group Parents Infantry |
Land Unit Group Spear Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 113 |
Number of Units 120 |
9360 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_norsca_2handed_spear |
├ Man Entity wh_main_chs_infantry_fast_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 70 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
35 |
└ Man Speed 35 |
Melee Attack 25 |
37 |
25 |
├ Melee Weapon wh_dlc08_nor_spear |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 5 |
├ Bonus vs. Large 15 |
└ Bonus vs. Infantry 0 |
Charge Bonus 6 |
Abilities
-
Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Melee Attack +5
Leadership +8
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |