Marauder Hunters (Javelins)
The Hunter’s javelin takes down the largest of wild beasts, and the most gargantuan of foes.The ruthless martial societies of the northern tribes see many men cast out into the wastes due to some transgression or another against their clan. An unforgiving way of life means that it is often impossible for these men to re-assimilate themselves into the warrior hierarchy. The few exiles that avoid death out in the freezing tundra often come together to form bloodthirsty bands of wild hunters, etching out a brutal existence that makes them even more hardened, callous, and adept as warriors – Marauders with the skill of ambush hunters. Attaining such skills is a way back into the battle ranks: when larger forces of tribesmen come together, the Marauder Hunters’ terrifyingly efficient ambushes frequently mark the beginning of their raids.
Unit Name Marauder Hunters (Javelins) |
Main Unit Key wh_dlc08_nor_inf_marauder_hunters_1 |
Land Unit Key wh_dlc08_nor_inf_marauder_hunters_1 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Javelin Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 550 |
Recruitment Cost 500 |
Upkeep Cost 138 |
Number of Units 90 |
6030 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_norsca_javelin |
├ Man Entity wh_main_chs_infantry_fast_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 59 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 50 |
35 |
└ Man Speed 35 |
Melee Attack 26 |
22 |
28 |
├ Melee Weapon wh_main_chs_axe_marauders |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 8 |
Ammunition 12 |
Range 90 |
31 |
├ Missile Weapon wh_dlc08_nor_javelin_heavy |
├ Projectile wh_nor_javelin_heavy |
├ Base Missile Damage 18 |
├ Armour-Piercing Missile Damage 7 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Melee Attack +5
Leadership +8
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |