Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.Manticores are huge, leonine beasts that soar on leathery wings. They are amongst the most powerful of all the predators that live in the north’s mountain ranges. The mutating power of Chaos ensures that no two Manticores are truly alike. Some have manes of writhing serpents, others pelts of iron scales, and many sprout spiked tales with a poison strong enough to boil a man’s blood in his veins. However, all Manticores are berserk killers saturated with primal fury. They are so fierce that they are held by the Dark Elves to be incarnations of Khaine, God of Murder.
Unit Name Feral Manticore |
Main Unit Key wh_dlc08_nor_feral_manticore |
Land Unit Key wh_dlc08_nor_feral_manticore |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Number of Units 1 |
5103 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts bc3_manticore |
├ Man Entity wh_dlc01_flying_manticore_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5095 |
1600 |
└ Man Mass 1600.0000 |
45 |
├ Armour wh2_main_body_45 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 56 |
70 |
└ Man Speed 70 |
Melee Attack 40 |
34 |
445 |
├ Melee Weapon wh_dlc03_bst_manticore |
├ Base Weapon Damage 290 |
├ Armour-Piercing Weapon Damage 155 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Can Fly
This unit can fly. -
Rampage
When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |