Rogue Idol
The power of the God of Brutal Cunning (or Cunning Brutality) manifest, bound in excrement and shamanic magic.Crushing armoured Knights, city walls, and just about anything else that gets in their way, Rogue Idols are the living embodiment of the spirit of the Waaagh!, gigantic stone effigies built in the shape of the Greenskin gods and driven by their arcane power. Arrows and broadswords break and shatter on their rocky bodies as they smash a brutal path of destruction through an army, near impervious to the blows being rained upon them due to lacking muscle and sinew to damage or blood to spill. Crudely fashioned from heaped stones and battlefield debris, Orc Shamans animate them with the help of obscene glyphs and slogans they daub upon them, though their control over the rocky behemoths is tenuous at best. On the battlefield, Rogue Idols loom over most things, striding implacably forwards with limbs the size of tree trunks and a malevolent grin carved into their leering faces.
Unit Name Rogue Idol |
Main Unit Key wh2_dlc15_grn_mon_rogue_idol_0 |
Land Unit Key wh2_dlc15_grn_mon_rogue_idol_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 2300 |
Recruitment Cost 2300 |
Upkeep Cost 575 |
Number of Units 1 |
16000 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu4e_dlc15_rogue_idol |
├ Man Entity wh2_dlc15_monster_rogue_idol |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 15992 |
12000 |
└ Man Mass 12000.0000 |
150 |
├ Armour wh2_main_bone_150 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
31 |
└ Man Speed 31 |
Melee Attack 60 |
24 |
600 |
├ Melee Weapon wh2_dlc15_rogue_idol_fist |
├ Base Weapon Damage 150 |
├ Armour-Piercing Weapon Damage 450 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 25 |
Charge Bonus 30 |
Abilities
-
Rubble & Ruin I
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
Armour -30
Armour-Piercing Weapon Damage x 140% -
Rubble & Ruin I
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby! -
Rubble & Ruin II
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
Armour -60
Armour-Piercing Weapon Damage x 180% -
Rubble & Ruin II
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby! -
Rubble & Ruin III
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
Armour -90
Armour-Piercing Weapon Damage x 220% -
Rubble & Ruin III
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby! -
Spirit of Gork (or Mork)
Few things embolden da ladz like the presence of a Rogue Idol on the battlefield, striding implacably forwards to bring inevitable doom to the enemy.
Leadership +4 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Cumbersome
This unit's attacks are slower than average due to its massive, lumbering form. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |